Checkfu

Standard set

Unity Certified User: VR Developer

Unity Video Game DesignGrades VocationalTraining, 11, 12CSP ID: B54A104643014E9BA59DDF33F05CC9D3Standards: 26

Standards

Showing 26 of 26 standards.

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1

Depth 0

Basic Unity Concepts for VR Development

2

Depth 0

Building a Scene for VR

3

Depth 0

UX Implementation for VR

4

Depth 0

Scripting with Unity

5

Depth 0

Troubleshooting and Playtesting

1.1

Depth 1

Define essential VR concepts, including but not limited to stereoscopic vision, how VR differs from other forms of XR, tracking methods, and VR input methods

1.2

Depth 1

Demonstrate how to use Package Manager to manage packages, including but not limited to the XR Interaction Toolkit

1.3

Depth 1

Demonstrate how to import or modify assets, including Prefabs

1.4

Depth 1

Given a scenario, identify how to use the Transform component to position, rotate, and scale an object in the scene

1.5

Depth 1

Identify the correct primary interface window to complete a given task while using the default workspace

1.6

Depth 1

Manage components in the Inspector Window

2.1

Depth 1

Given a scenario, identify common preplanning techniques, including design documents, flow charts, animatics, character model sheets, prototyping, greyboxing, storyboarding, concept art, and proportional level scaling

2.2

Depth 1

Identify correct methods to implement environment design with 3D objects using finalized assets

2.3

Depth 1

Identify various types of light and when to use Baked vs Realtime lighting

3.1

Depth 1

Identify the steps to create a basic UI using World Space for a VR scene, including the use of Canvas, Button, Image, Text, and the Event System

3.2

Depth 1

Given a scenario, determine the components needed for a user to physically manipulate objects, including but not limited to Colliders, the XR Grab Interactable, and Rigidbodies

3.3

Depth 1

Identify types of player locomotion, including degrees of freedom, moving an avatar, 3-axis motion, 6-axis rotation, and rotating along an axis

3.4

Depth 1

Given a scenario, identify optimal VR interactions regarding health and safety

3.5

Depth 1

Differentiate between attributes of audio sources, including but not limited to 2D and spatial audio

4.1

Depth 1

Given a scenario, select the appropriate basic C# code to achieve a goal that requires knowledge of properties, variables, methods, basic data types, or binary operators

4.2

Depth 1

Given a scenario, select the appropriate Unity structure to achieve a goal that requires knowledge of data structures, such as Vector3, GameObject, Collider, Rigidbody, or AudioSource

4.3

Depth 1

Given a scenario, identify how to handle a collision or trigger Enter, Stay, or Exit event

5.1

Depth 1

Given a problem discovered in playtesting, identify areas to troubleshoot, including Static objects, missing Colliders, missing Rigidbodies, incorrect settings, Is Trigger, Is Kinematic, or Use Gravity

5.2

Depth 1

Identify types of logs in the Console

5.3

Depth 1

Identify errors output to the Console and the steps to fix them, including null references, missing end of line markers, or syntax errors

5.4

Depth 1

Identify correct optimization methods when working on a VR scene, including but not limited to camera occlusion culling, removing unused objects, or level of detail (LOD)

Framework metadata

Source document
Unity Certified User VR Developer
License
CC BY 4.0 US