Given a scenario, determine the components needed for a user to physically manipulate objects, including but not limited to Colliders, the XR Grab Interactable, and Rigidbodies
Standard detail
3.2
Depth 1Parent ID: 76EB0A2217D540CBB8BCEF8F70AFFEF1Standard set: Unity Certified User: VR Developer
Original statement
Quick facts
- Statement code
- 3.2
- List ID
- 3.2
- Standard ID
- 7EC232983C05480EA57AECD396F80C58
- Subject
- Unity Video Game Design
- Grades
- VocationalTraining, 11, 12
- Ancestor IDs
- 76EB0A2217D540CBB8BCEF8F70AFFEF1
- Source document
- Unity Certified User VR Developer
- License
- CC BY 4.0 US