Given a scenario, identify common preplanning techniques, including design documents, flow charts, animatics, character model sheets, prototyping, greyboxing, storyboarding, concept art, and proportional level scaling
Standard detail
2.1
Depth 1Parent ID: 82CE63643E414615BBBB580BC3CEA371Standard set: Unity Certified User: VR Developer
Original statement
Quick facts
- Statement code
- 2.1
- List ID
- 2.1
- Standard ID
- 3E062B7C7EDD4A97B6384490E63C95B4
- Subject
- Unity Video Game Design
- Grades
- VocationalTraining, 11, 12
- Ancestor IDs
- 82CE63643E414615BBBB580BC3CEA371
- Source document
- Unity Certified User VR Developer
- License
- CC BY 4.0 US