Checkfu

Standard set

Grade 4

TechnologyGrades 04CSP ID: 5BB91DA086C34722BA14A7CBD030799DStandards: 66

Standards

Showing 66 of 66 standards.

Filter by depth

T.4.EL

Depth 0

Empowered Learner (should we make reference to Personalized Learning)

T.4.DC

Depth 0

Digital Citizen Students recognize the dignity and rights of all people and understand the responsibilities and opportunities of living, learning and working in an interconnected digital world as they act and model virtuous, safe, legal and ethical use.

T.4.KC

Depth 0

Knowledge Constructor Students critically select, evaluate and organize a variety of resources using digital tools to construct knowledge. Students create and produce original artifacts to make meaningful learning experiences for themselves and others.

T.4.ID

Depth 0

Innovative Designer Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions to serve others.

T.4.CT

Depth 0

Computational Thinker Students develop and employ strategies for identifying, understanding and solving authentic problems using data and processes to automate solutions.

T.4.CC

Depth 0

Creative Communicator Students communicate clearly with integrity and express themselves creatively through digital media using platforms, tools, styles, and formats appropriate to their learning goals.

T.4.GC

Depth 0

Global Collaborator Students use digital tools to broaden their perspectives of God’s world and cultures as they enrich their learning through effective collaboration with others locally and globally.

T.4.EL.1

Depth 1

In collaboration with an educator, students:

T.4.EL.2

Depth 1

Device operations and concepts: See scope and sequence link (https://bbk12e1-cdn.myschoolcdn.com/ftpimages/656/misc/misc_135131.pdf)

T.4.DC.1

Depth 1

Students practice responsible use and handling of devices: clean hands, proper handling of device, follows safety rules, respects the work of others, appropriate use

T.4.DC.2

Depth 1

Practices and encourages others in online safety

T.4.DC.3

Depth 1

Practices a virtuous ‘digital footprint’

T.4.DC.4

Depth 1

 Demonstrates and respects the intellectual property of others with both print and digital media when using and sharing the work of others

T.4.KC.1

Depth 1

Students collaborate with a teacher to employ appropriate research techniques to locate digital resources that will help them in their learning process.

T.4.KC.2

Depth 1

Students learn how to evaluate sources for accuracy, perspective, credibility and relevance.

T.4.KC.3

Depth 1

Using a variety of strategies, students organize information and make meaningful connections between resources.

T.4.KC.4

Depth 1

 Students explore real-world problems and issues and collaborate with others to find answers or solutions.

T.4.ID.1

Depth 1

Students explore and practice how a design process works to generate ideas, consider solutions, plan to solve a problem or create innovative products that are shared with others.

T.4.ID.2

Depth 1

Students use digital and non-digital tools to plan and manage a design process.

T.4.ID.3

Depth 1

Students engage in a cyclical design process to develop prototypes and reflect on the role that trial and error plays. 

T.4.ID.4

Depth 1

Students demonstrate the virtue of perseverance when working with open-ended problems.

T.4.CT.1

Depth 1

Students explore or solve problems by selecting technology for data analysis, modeling and algorithmic thinking, with guidance from an educator.

T.4.CT.2

Depth 1

Students select effective technology to represent data.

T.4.CT.3

Depth 1

Students break down problems into smaller parts, identify key information and propose solutions

T.4.CT.4

Depth 1

Students understand and explore basic concepts related to automation, patterns and algorithmic thinking.

T.4.CC.1

Depth 1

Students recognize and utilize the features and functions of a variety of creation or communication tools.

T.4.CC.2

Depth 1

 Students create original works and learn strategies for remixing or repurposing to create new artifacts.

T.4.CC.3

Depth 1

Students create digital artifacts to communicate ideas visually and graphically.

T.4.CC.4

Depth 1

Students learn about audience and consider their expected audience when creating digital artifacts and presentations.

T.4.EL.1.a

Depth 2

Select learning goals (voice and choice)

T.4.EL.1.b

Depth 2

Select the technology to achieve the goals

T.4.EL.1.c

Depth 2

Reflect and revise the learning process as needed to achieve the goals

T.4.EL.1.d

Depth 2

Build a network of experts, peers and learning resources (within the school policy)

T.4.EL.1.e

Depth 2

Customize the learning environment to enhance learning (select the best place to learn, make flash cards...)

T.4.DC.2.a

Depth 2

Understands elements of personal data

T.4.DC.2.b

Depth 2

understands how to keep personal data private

T.4.DC.2.c

Depth 2

Understands how personal data might be shared online

T.4.DC.4.a

Depth 2

transfers knowledge of the commandments with all media in all content areas

T.4.KC.1.a

Depth 2

Use a process model such as Big 6 in research strategies

T.4.KC.2.a

Depth 2

Locate the URL of a website and make a distinction between the suffixes .org, .com, .edu, .net, .gov and international domains

T.4.KC.2.b

Depth 2

Understand how search engines work

T.4.KC.2.c

Depth 2

Use age-appropriate search engines to find information

T.4.KC.2.d

Depth 2

Access online catalogs and databases for research

T.4.KC.2.e

Depth 2

Identify and use hyperlinks within web pages or documents

T.4.KC.2.f

Depth 2

Compares and contrasts websites, blog posts, forums, Wikipedia, social media posts, etc. for credibility and relevance

T.4.KC.3.a

Depth 2

Use digital tools or platforms to organize, display, annotate and/or share a curated collection

T.4.KC.3.b

Depth 2

Use tab browsing to navigate multiple pages

T.4.KC.3.c

Depth 2

Create bookmarks and add frequently used sites to the bookmark bar

T.4.KC.3.d

Depth 2

Use a browser’s History feature to locate previously visited sites

T.4.KC.4.a

Depth 2

Research community leaders on a real world issues

T.4.KC.4.b

Depth 2

Collaborate with peers to create and present a solution to a real-world problem for an authentic audience (i.e., photo story, video file, audio file, poster)

T.4.ID.1.a

Depth 2

Use a step by step design process such as the LAUNCH Cycle : Look, Listen and Learn, Ask Questions, Understand the process or problem, Navigate ideas, Create a prototype, Highlight and Fix - Share with others

T.4.ID.2.a

Depth 2

Create a storyboard, flow chart, graphic organizer, timeline etc. to plan a design

T.4.ID.2.b

Depth 2

Use 2D design tools to create prototypes, models and simulations to demonstrate solutions and ideas

T.4.ID.2.c

Depth 2

Use 3D design tools to create prototypes, models, and simulations to demonstrate solutions and ideas

T.4.CT.1.a

Depth 2

Use spreadsheets, databases, charts, graphs and tables to make predictions, solve problems, draw conclusions

T.4.CT.2.a

Depth 2

 Choose an appropriate tool to represent information from a defined task

T.4.CT.2.b

Depth 2

Use technology tools to represent solutions to problems in a variety of ways including text, sounds, pictures, and numbers 

T.4.CT.3.a

Depth 2

Define an algorithm as a sequence of instructions and use the basic steps of algorithmic thinking to solve problems and design solutions (basic coding, basic spreadsheet formulas)

T.4.CT.4.a

Depth 2

Use visual programming to build a game, tell a story, or solve a problem (i.e., Scratch Jr, Code.org, Bee-bots, robotics, Osmo, etc.

T.4.CC.1.a

Depth 2

Identify the appropriate creation or communication tool for a task

T.4.CC.1.b

Depth 2

Use the features and functions of creation and communication tools.

T.4.GC.1

Depth 2

Students use digital tools to work with friends and people from different backgrounds or cultures.

T.4.GC.2

Depth 2

Students use collaborative technologies to connect with others, including peers, experts and community members, to explore different points of view on various topics.

T.4.GC.3

Depth 2

Students perform a variety of roles within a team using age-appropriate technology to complete a project or solve a problem.

T.4.GC.4

Depth 2

Students work with others using collaborative technologies to explore local and global issues.

Framework metadata

Source document
Diocese of Green Bay
License
CC BY 4.0 US