Standard set
Grade 4
Standards
Showing 137 of 137 standards.
4-PS3
Disciplinary Core Idea
Energy
4-PS4
Disciplinary Core Idea
Waves and their Applications in Technologies for Information Transfer
4-LS1
Disciplinary Core Idea
From Molecules to Organisms: Structures and Processes
4-ESS1
Disciplinary Core Idea
Earth's Place in the Universe
4-ESS2
Disciplinary Core Idea
Earth's Systems
4-ESS3
Disciplinary Core Idea
Earth and Human Activity
3-5-ETS1
Disciplinary Core Idea
Engineering Design
SEP
Science and Engineering Practices
DCI
Disciplinary Core Ideas
CCC
Crosscutting Concepts
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Students who demonstrate understanding can:
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Students who demonstrate understanding can:
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Students who demonstrate understanding can:
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Students who demonstrate understanding can:
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Students who demonstrate understanding can:
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Students who demonstrate understanding can:
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Students who demonstrate understanding can:
SEP.1
Analyzing and Interpreting Data
SEP.2
Asking Questions and Defining Problems
SEP.3
Constructing Explanations and Designing Solutions
SEP.4
Developing and Using Models
SEP.5
Engaging in Argument from Evidence
SEP.6
Obtaining, Evaluating, and Communicating Information
SEP.7
Planning and Carrying Out Investigations
SEP.9
Scientific Knowledge is Based on Empirical Evidence
DCI.PS3.A
Definitions of Energy
DCI.PS3.B
Conservation of Energy and Energy Transfer
DCI.PS3.C
Relationship Between Energy and Forces
DCI.PS3.D
Energy in Chemical Processes and Everyday Life
DCI.PS4.A
Wave Properties
DCI.PS4.B
Electromagnetic Radiation
DCI.PS4.C
Information Technologies and Instrumentation
DCI.LS1.A
Structure and Function
DCI.LS1.D
Information Processing
DCI.ESS1.C
The History of Planet Earth
DCI.ESS2.A
Earth Materials and Systems
DCI.ESS2.B
Plate Tectonics and Large-Scale System Interactions
DCI.ESS2.E
Biogeology
DCI.ESS3.A
Natural Resources
DCI.ESS3.B
Natural Hazards
DCI.ETS1.A
Defining Engineering Problems
DCI.ETS1.A
Defining and Delimiting Engineering Problems
DCI.ETS1.B
Developing Possible Solutions
DCI.ETS1.B
Designing Solutions to Engineering Problems
DCI.ETS1.C
Optimizing the Design Solution
CCC.1
Patterns
CCC.2
Cause and Effect
CCC.4
Systems and System Models
CCC.5
Energy and Matter
CCC.8
Influence of Engineering, Technology, and Science on Society and the Natural World
CCC.9
Interdependence of Science, Engineering, and Technology
CCC.11
Scientific Knowledge Assumes an Order and Consistency in Natural Systems
CCC.12
Science is a Human Endeavor
4-PS3-1
Performance Expectation
Use evidence to construct an explanation relating the speed of an object to the energy of that object.
4-PS3-2
Performance Expectation
Make observations to provide evidence that energy can be transferred from place to place by sound, light, heat, and electric currents.
4-PS3-3
Performance Expectation
Ask questions and predict outcomes about the changes in energy that occur when objects collide.
4-PS3-4
Performance Expectation
Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.
4-PS4-1
Performance Expectation
Develop a model of waves to describe patterns in terms of amplitude and wavelength and that waves can cause objects to move.
4-PS4-2
Performance Expectation
Develop a model to describe that light reflecting from objects and entering the eye allows objects to be seen.
4-PS4-3
Performance Expectation
Generate and compare multiple solutions that use patterns to transfer information.
4-LS1-1
Performance Expectation
Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.
4-LS1-2
Performance Expectation
Use a model to describe that animals' receive different types of information through their senses, process the information in their brain, and respond to the information in different ways.
4-ESS1-1
Performance Expectation
Identify evidence from patterns in rock formations and fossils in rock layers to support an explanation for changes in a landscape over time.
4-ESS2-1
Performance Expectation
Make observations and/or measurements to provide evidence of the effects of weathering or the rate of erosion by water, ice, wind, or vegetation.
4-ESS2-2
Performance Expectation
Analyze and interpret data from maps to describe patterns of Earth's features.
4-ESS3-1
Performance Expectation
Obtain and combine information to describe that energy and fuels are derived from natural resources and their uses affect the environment.
4-ESS3-2
Performance Expectation
Generate and compare multiple solutions to reduce the impacts of natural Earth processes on humans.
3-5-ETS1-1
Performance Expectation
Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.
3-5-ETS1-2
Performance Expectation
Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.
3-5-ETS1-3
Performance Expectation
Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.
SEP.1.3-5
Analyzing data in 3–5 builds on K–2 experiences and progresses to introducing quantitative approaches to collecting data and conducting multiple trials of qualitative observations. When possible and feasible, digital tools should be used.
SEP.2.3-5
Asking questions and defining problems in grades 3–5 builds on grades K–2 experiences and progresses to specifying qualitative relationships.
SEP.3.3-5
Constructing explanations and designing solutions in 3–5 builds on K–2 experiences and progresses to the use of evidence in constructing explanations that specify variables that describe and predict phenomena and in designing multiple solutions to design problems.
SEP.4.3-5
Modeling in 3–5 builds on K–2 experiences and progresses to building and revising simple models and using models to represent events and design solutions.
SEP.5.3-5
Engaging in argument from evidence in 3–5 builds on K–2 experiences and progresses to critiquing the scientific explanations or solutions proposed by peers by citing relevant evidence about the natural and designed world(s).
SEP.6.3-5
Obtaining, evaluating, and communicating information in 3–5 builds on K–2 experiences and progresses to evaluating the merit and accuracy of ideas and methods.
SEP.7.3-5
Planning and carrying out investigations to answer questions or test solutions to problems in 3–5 builds on K–2 experiences and progresses to include investigations that control variables and provide evidence to support explanations or design solutions.
SEP.9.2
Science findings are based on recognizing patterns.
DCI.PS3.A.3-5.1
The faster a given object is moving, the more energy it possesses.
DCI.PS3.A.3-5.2
Energy can be moved from place to place by moving objects or through sound, light, or electric currents.
DCI.PS3.B.3-5.1
Energy is present whenever there are moving objects, sound, light, or heat. When objects collide, energy can be transferred from one object to another, thereby changing their motion. In such collisions, some energy is typically also transferred to the surrounding air; as a result, the air gets heated and sound is produced.
DCI.PS3.B.3-5.2
Light also transfers energy from place to place.
DCI.PS3.B.3-5.3
Energy can also be transferred from place to place by electric currents, which can then be used locally to produce motion, sound, heat, or light. The currents may have been produced to begin with by transforming the energy of motion into electrical energy.
DCI.PS3.C.3-5.1
When objects collide, the contact forces transfer energy so as to change the objects' motions.
DCI.PS3.D.3-5.1
The expression "produce energy" typically refers to the conversion of stored energy into a desired form for practical use.
DCI.PS4.A.3-5.2
Waves, which are regular patterns of motion, can be made in water by disturbing the surface. When waves move across the surface of deep water, the water goes up and down in place; there is no net motion in the direction of the wave except when the water meets a beach. (Note: This grade band endpoint was moved from K–2.)
DCI.PS4.A.3-5.3
Waves of the same type can differ in amplitude (height of the wave) and wavelength (spacing between wave peaks).
DCI.PS4.B.3-5.3
An object can be seen when light reflected from its surface enters the eyes.
DCI.PS4.C.3-5.2
Digitized information can be transmitted over long distances without significant degradation. High-tech devices, such as computers or cell phones, can receive and decode information—convert it from digitized form to voice—and vice versa.
DCI.LS1.A.3-5.2
Plants and animals have both internal and external structures that serve various functions in growth, survival, behavior, and reproduction.
DCI.LS1.D.3-5.2
Different sense receptors are specialized for particular kinds of information, which may be then processed by the animal's brain. Animals are able to use their perceptions and memories to guide their actions.
DCI.ESS1.C.3-5.2
Local, regional, and global patterns of rock formations reveal changes over time due to earth forces, such as earthquakes. The presence and location of certain fossil types indicate the order in which rock layers were formed.
DCI.ESS2.A.3-5.2
Rainfall helps to shape the land and affects the types of living things found in a region. Water, ice, wind, living organisms, and gravity break rocks, soils, and sediments into smaller particles and move them around.
DCI.ESS2.B.3-5.2
The locations of mountain ranges, deep ocean trenches, ocean floor structures, earthquakes, and volcanoes occur in patterns. Most earthquakes and volcanoes occur in bands that are often along the boundaries between continents and oceans. Major mountain chains form inside continents or near their edges. Maps can help locate the different land and water features areas of Earth.
DCI.ESS2.E.3-5.2
Living things affect the physical characteristics of their regions.
DCI.ESS3.A.3-5.2
Energy and fuels that humans use are derived from natural sources, and their use affects the environment in multiple ways. Some resources are renewable over time, and others are not.
DCI.ESS3.B.3-5.3
A variety of hazards result from natural processes (e.g., earthquakes, tsunamis, volcanic eruptions). Humans cannot eliminate the hazards but can take steps to reduce their impacts.
DCI.ETS1.A.3-5.2
Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.
DCI.ETS1.A.3-5.1
Possible solutions to a problem are limited by available materials and resources (constraints). The success of a designed solution is determined by considering the desired features of a solution (criteria). Different proposals for solutions can be compared on the basis of how well each one meets the specified criteria for success or how well each takes the constraints into account.
DCI.ETS1.B.3-5.2
Research on a problem should be carried out before beginning to design a solution. Testing a solution involves investigating how well it performs under a range of likely conditions.
DCI.ETS1.B.3-5.3
At whatever stage, communicating with peers about proposed solutions is an important part of the design process, and shared ideas can lead to improved designs.
DCI.ETS1.B.3-5.4
Tests are often designed to identify failure points or difficulties, which suggest the elements of the design that need to be improved.
DCI.ETS1.B.3-5.1
Testing a solution involves investigating how well it performs under a range of likely conditions.
DCI.ETS1.C.3-5.2
Different solutions need to be tested in order to determine which of them best solves the problem, given the criteria and the constraints.
CCC.1.3-5.6
Similarities and differences in patterns can be used to sort and classify natural phenomena.
CCC.1.3-5.7
Similarities and differences in patterns can be used to sort and classify designed products.
CCC.1.3-5.8
Patterns can be used as evidence to support an explanation.
CCC.2.3-5.3
Cause and effect relationships are routinely identified.
CCC.2.3-5.4
Cause and effect relationships are routinely identified, tested, and used to explain change.
CCC.2.3-5.5
Cause and effect relationships are routinely identified and used to explain change.
CCC.4.3-5.2
A system can be described in terms of its components and their interactions.
CCC.5.3-5.2
Energy can be transferred in various ways and between objects.
CCC.8.3-5.5
People's needs and wants change over time, as do their demands for new and improved technologies.
CCC.8.3-5.6
Engineers improve existing technologies or develop new ones.
CCC.8.3-5.7
Over time, people's needs and wants change, as do their demands for new and improved technologies.
CCC.8.3-5.8
Engineers improve existing technologies or develop new ones to increase their benefits, to decrease known risks, and to meet societal demands.
CCC.9.3-5.3
Knowledge of relevant scientific concepts and research findings is important in engineering.
CCC.11.3-5.3
Science assumes consistent patterns in natural systems.
CCC.12.3-5.1
Science affects everyday life.
CCC.12.3-5.2
Most scientists and engineers work in teams.
SEP.1.3-5.1
Analyze and interpret data to make sense of phenomena using logical reasoning.
SEP.2.3-5.3
Ask questions that can be investigated and predict reasonable outcomes based on patterns such as cause and effect relationships.
SEP.2.3-5.4
Define a simple design problem that can be solved through the development of an object, tool, process, or system and includes several criteria for success and constraints on materials, time, or cost.
SEP.3.3-5.3
Use evidence (e.g., measurements, observations, patterns) to construct an explanation.
SEP.3.3-5.4
Apply scientific ideas to solve design problems.
SEP.3.3-5.5
Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design solution.
SEP.3.3-5.6
Identify the evidence that supports particular points in an explanation.
SEP.3.3-5.7
Generate and compare multiple solutions to a problem based on how well they meet the criteria and constraints of the design problem.
SEP.4.3-5.1
Develop models to describe phenomena.
SEP.4.3-5.2
Develop a model using an analogy, example, or abstract representation to describe a scientific principle.
SEP.4.3-5.3
Use a model to test interactions concerning the functioning of a natural system.
SEP.4.3-5.4
Develop a model to describe phenomena.
SEP.5.3-5.1
Construct an argument with evidence, data, and/or a model.
SEP.6.3-5.1
Obtain and combine information from books and other reliable media to explain phenomena.
SEP.7.3-5.1
Plan and conduct an investigation collaboratively to produce data to serve as the basis for evidence, using fair tests in which variables are controlled and the number of trials considered.
SEP.7.3-5.3
Make observations to produce data to serve as the basis for evidence for an explanation of a phenomenon or test a design solution.
SEP.7.3-5.4
Make observations and/or measurements to produce data to serve as the basis for evidence for an explanation of a phenomenon.
Framework metadata
- Source document
- Next Generation Science Standards (2013)
- License
- CC BY 3.0 US