Standard set
Interactive Multimedia Design: Grades 11, 12
Standards
Showing 66 of 66 standards.
1.0
Standard
The student will develop and apply concepts related to human relations, safety, career development, communications, and leadership skills for a global workplace.
2.0
Standard
The student will demonstrate a comprehension of the terminology materials, technologies, media, components and their working relationship utilized within the industry.
3.0
Standard
The student will research and apply knowledge of copyright within the industry.
4.0
Standard
The student will research and apply typography, layout/design, and composition concepts and guidelines for preparation of a multimedia project.
5.0
Standard
The student will organize information and communicate ideas by visualizing space configurations and movements.
6.0
Standard
The student will relate and apply artistic knowledge, skills, and techniques to the production of various projects.
7.0
Standard
The student will communicate ideas and information using a multimedia presentation to target audiences for a variety of purposes.
8.0
Standard
The student will evaluate the purposes, functions, and features used in preparing digital communication.
9.0
Standard
The student will collaborate with peers, experts, and others to develop a finished interactive multimedia project.
1.1
Learning Expectation
Demonstrate sensitivity to personal, societal, corporate, and governmental responsibility to community and global issues.
1.2
Learning Expectation
Demonstrate the interpersonal, teamwork, and leadership skills needed to function in diverse business settings, including the global marketplace.
1.3
Learning Expectation
Communicate effectively as writers, listeners, and speakers in diverse social and business settings.
1.4
Learning Expectation
Apply the critical-thinking and soft skills needed to function in students' multiple roles as citizens, consumers, workers, managers, business owners, and directors of their own futures.
1.5
Learning Expectation
Analyze and follow policies for managing legal and ethical issues in organizations and in a technology-based society.
1.6
Learning Expectation
Investigate the life-long learning skills that foster flexible career paths and confidence in adapting to a workplace that demands constant retooling.
1.7
Learning Expectation
Assess personal skills, abilities, aptitudes, and personal strengths and weaknesses as they relate to career exploration and apply knowledge gained from individual assessment to research and develop an individual career plan.
1.8
Learning Expectation
Examine the goals and principles of a professional organization.
1.9
Learning Expectation
Investigates online and office safety procedures and passes a written safety examination with 100% accuracy.
1.10
Learning Expectation
Demonstrates parliamentary procedure through office staff/chapter organizational meetings.
1.11
Learning Expectation
Apply appropriate typography concepts to industry documents.
2.1
Learning Expectation
Define and use interactive multimedia presentation terminology.
2.2
Learning Expectation
Examine components, use, and evaluation of a portfolio.
2.3
Learning Expectation
Describe the basic components of an interactive multimedia presentation and their working relationships.
2.4
Learning Expectation
Analyze audio and video media.
2.5
Learning Expectation
Describe examples of digital media such as: <ol type="a"><li>graphics</li><li>digital photography</li><li>video</li><li>sound</li><li>music</li><li>animation</li><li>motion</li></ol>
2.6
Learning Expectation
Recognize the various types of formats that can be found in a project.
3.1
Learning Expectation
Apply copyright laws and their applications to text, visual art, design, music, and photography.
3.2
Learning Expectation
Prepares copyrighted text in a document that may be permissibly reproduced with attribution.
4.1
Learning Expectation
Analyze and synthesize composition processes in the production of various projects.
4.2
Learning Expectation
Analyze and apply principles of typography in the production of various projects.
4.3
Learning Expectation
Illustrate how to apply typographical commands to text.
4.4
Learning Expectation
Evaluate the effectiveness of typography in publications.
4.5
Learning Expectation
Contrast and compare, using the following criteria, the typography from at least two print sources: <ol type="a"><li>composition techniques</li><li>different type styles</li><li>different types of justification</li></ol>
4.6
Learning Expectation
Analyze and apply concepts of layout/design principles using various print sources: <ol type="a"><li>special affects techniques</li><li>thumbnail sketches</li><li>guides, rulers, scales, menus, pallets</li><li>text alignment, elements positioning, rules of page design for printed text</li><li>margins, gutters, tabs, letter spacing, tracking, leading, and headings</li><li>columnar grid setup</li><li>style formulation</li><li>master page construction</li><li>spot color and process color to text and graphics</li><li>continuity and form in publications</li></ol>
4.7
Learning Expectation
Illustrate gradations in shapes and blend colors.
4.8
Learning Expectation
Illustrate methods of importing and exporting original text and graphics.
4.9
Learning Expectation
Draw and edit objects through incorporating fills, borders, graphic boxes, illustrations, images, tables, charts, shapes and lines.
4.10
Learning Expectation
Proofread and edit projects for format, mechanics, and clarity.
5.1
Learning Expectation
Demonstrate design and layouts using storyboard techniques.
5.2
Learning Expectation
Create simple illustrations.
5.3
Learning Expectation
Demonstrate development of layouts applying elements of line, shape, texture, and value to create form and space.
5.4
Learning Expectation
Demonstrate the ability to use computer software to identify, create, and manipulate surfaces, scale, rotation, zoom, shading, and layout.
5.5
Learning Expectation
Identify elements styles of animation, art, sketching, and drawing to enhance and express information and communicate ideas.
5.6
Learning Expectation
Demonstrate the ability to operate camera, import digital media, and manipulate the media.
6.1
Learning Expectation
Analyze a variety of different media resources.
6.2
Learning Expectation
Develop continuity and form in multimedia.
6.3
Learning Expectation
Connect the various techniques utilized in software applications, such as photo editing, music sampling, graphic animation, etc.
7.1
Learning Expectation
Demonstrate the ability to communicate information to a target audience for a specific purpose in print, art, and/or speech.
7.2
Learning Expectation
Apply concepts of persuasive communication skills to target audiences using various media.
7.3
Learning Expectation
Compare and contrast the power of digital communication with a traditional communication presentation.
8.1
Learning Expectation
Compose, organize, and edit a presentation incorporating text, imaging, audio, video, and graphic software.
8.2
Learning Expectation
Investigate various products that can be designed and published using multimedia software.
8.3
Learning Expectation
Compose, organize, and edit information using keyboard, scanner, Internet, audio input device, and a digital camera.
9.1
Learning Expectation
Define team roles.
9.2
Learning Expectation
Define team norms.
9.3
Learning Expectation
Identify the components of an interactive multimedia project.
9.4
Learning Expectation
Select a project topic.
9.5
Learning Expectation
Design a map or storyboard for the topic/project.
9.6
Learning Expectation
Create or acquire the necessary graphics, digital photography or video.
9.7
Learning Expectation
Develop or acquire sound and/or music.
9.8
Learning Expectation
Create an animation.
9.9
Learning Expectation
Locate or create content.
9.10
Learning Expectation
Develop a project.
9.11
Learning Expectation
Present the finished product to an audience.
9.12
Learning Expectation
Assess the finished product and evaluate team process.
9.13
Learning Expectation
Incorporate the use of copyright laws, including use of attribution.
Framework metadata
- Source document
- Interactive Multimedia Design (2010)
- License
- CC BY 3.0 US
- Normalized subject
- Technology