Standard set
Grade 1
Standards
Showing 62 of 62 standards.
T.1.EL
Empowered Learner (should we make reference to Personalized Learning)
T.1.DC
Digital Citizen Students recognize the dignity and rights of all people and understand the responsibilities and opportunities of living, learning and working in an interconnected digital world as they act and model virtuous, safe, legal and ethical use.
T.1.KC
Knowledge Constructor Students critically select, evaluate and organize a variety of resources using digital tools to construct knowledge. Students create and produce original artifacts to make meaningful learning experiences for themselves and others.
T.1.ID
Innovative Designer Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions to serve others.
T.1.CT
Computational Thinker Students develop and employ strategies for identifying, understanding and solving authentic problems using data and processes to automate solutions.
T.1.CC
Creative Communicator Students communicate clearly with integrity and express themselves creatively through digital media using platforms, tools, styles, and formats appropriate to their learning goals.
T.1.GC
Global Collaborator Students use digital tools to broaden their perspectives of God’s world and cultures as they enrich their learning through effective collaboration with others locally and globally.
T.1.EL.1
With guidance from an educator students:
T.1.EL.2
Device operations and concepts
T.1.DC.1
Students practice responsible use and handling of devices
T.1.DC.2
Understands online safety and privacy
T.1.DC.3
Begins to understand what a virtuous ‘digital footprint’ looks and sounds like (THINK)
T.1.KC.1
With guidance from an educator, students use digital tools and resources, contained within a classroom platform otherwise provided by the teacher, to find information on topics of interest.
T.1.KC.2
With guidance from an educator, students become familiar with age-appropriate criteria for evaluating digital content.
T.1.KC.3
With guidance from an educator, students explore a variety of teacher-selected tools to organize information and make connections to their learning.
T.1.KC.4
With guidance from an educator, students explore real-world issues and problems and share their ideas about them with others.
T.1.ID.1
With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning.
T.1.ID.2
Students are aware of the step-by-step process of designing.
T.1.ID.3
Students use a design process to develop ideas or creations, and they test their design and redesign if necessary.
T.1.ID.4
Students demonstrate the virtue of perseverance when working to complete a challenging task.
T.1.CT.1
With guidance from an educator, students identify a problem and select appropriate technology tools to explore and find solutions.
T.1.CT.2
With guidance from an educator, students analyze age-appropriate data and look for similarities in order to identify patterns and categories.
T.1.CT.3
With guidance from an educator, students break a problem into parts and identify ways to solve the problem.
T.1.CT.4
Students understand how technology is used to make a task easier or repeatable and can identify real-world examples.
T.1.CC.1
With guidance from an educator, students choose different tools for creating something new or for communicating with others.
T.1.CC.2
Students use digital tools to create original works.
T.1.CC.3
With guidance from an educator, students share ideas in multiple ways—visual, auditory, kinesthetic, etc.
T.1.CC.4
With guidance from an educator, students select technology to share their ideas with different people.
T.1.GC.1
With guidance from an educator, students use technology to communicate with others and to look at problem from different perspectives
T.1.GC.2
With guidance from an educator, students take on different team roles and use age-appropriate technologies and other means to complete projects.
T.1.GC.3
With guidance from an educator, students use age-appropriate technologies to work together to understand problems and suggest solutions.
T.1.EL.1.a
Reflect on and evaluate choices in tasks to set goals and utilize a variety of technology to create and complete tasks
T.1.EL.1.b
Use technologies that connect with others
T.1.EL.1.c
Recognize and use the feedback from digital tools to adjust learning
T.1.EL.1.d
Explore and use a variety of technologies to help with learning
T.1.EL.1.e
Transfer knowledge of skills between tools
T.1.EL.1.f
Know there are a variety of resources for help and assistance (Google It, ask a friend, YouTube...)
T.1.EL.2.a
See scope and sequence link (https://bbk12e1-cdn.myschoolcdn.com/ftpimages/656/misc/misc_135131.pdf)
T.1.DC.1.a
Clean hands
T.1.DC.1.b
Proper handling of the device
T.1.DC.1.c
Follow safety rules
T.1.DC.1.d
Respect the work of others
T.1.DC.1.e
Appropriate use
T.1.KC.1.a
Use pre-selected books, apps, websites to find information
T.1.KC.2.a
Selects appropriate app, website, or activity for the assigned task (studying butterflies, need to stay focused on that content)
T.1.KC.2.b
Reflects on the activity for knowledge gained (Did this activity help you with your learning?)
T.1.KC.3.a
(i.e., Teacher created Hyperdoc, Smart Notebook, interactive whiteboard, Webquest, Amazing Race, book boxes, Google custom search engine)
T.1.KC.4.a
Create a presentation about a solution to a real-world problem (i.e., photo story, video file, audio file, poster)
T.1.ID.1.a
Use “Discovery Time” to design and test ideas
T.1.ID.2.a
Begins to understand a step by step process such as the LAUNCH Cycle : Look, Listen and Learn, Ask Questions, Understand the process or problem, Navigate ideas, Create a prototype, Highlight and Fix - Share with others
T.1.ID.3.a
Use age-appropriate digital and non-digital tools to design something (i.e., makerspace, Legos, blocks, cardboard, etc.)
T.1.CT.1.a
Understand the relationship between cause and effect
T.1.CT.1.b
Practice sequencing and order of events
T.1.CT.1.c
Understand step by step process
T.1.CT.2.a
Identify patterns
T.1.CT.2.b
Categorize and group objects
T.1.CT.2.c
Use Venn diagrams and other graphic organizers to organize objects
T.1.CT.4.a
Use shortcuts to operate the the computer or other device
T.1.CT.4.b
Use basic troubleshooting steps to solve problems
T.1.CT.4.c
Use functions such as copy, paste, color code, etc. to modify and enhance a product
T.1.CT.4.d
Use text tool to add text features to artwork
T.1.CT.4.e
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Framework metadata
- Source document
- Diocese of Green Bay
- License
- CC BY 4.0 US