Standard set
Grade K
Standards
Showing 100 of 100 standards.
K-PS2
Disciplinary Core Idea
Motion and Stability: Forces and Interactions
K-PS3
Disciplinary Core Idea
Energy
K-LS1
Disciplinary Core Idea
From Molecules to Organisms: Structures and Processes
K-ESS2
Disciplinary Core Idea
Earth's Systems
K-ESS3
Disciplinary Core Idea
Earth and Human Activity
K-2-ETS1
Disciplinary Core Idea
Engineering Design
SEP
Science and Engineering Practices
DCI
Disciplinary Core Ideas
CCC
Crosscutting Concepts
E7289050DFE60131C52D68A86D17958E
Students who demonstrate understanding can:
E729C340DFE60131C53168A86D17958E
Students who demonstrate understanding can:
E72B09D0DFE60131C53568A86D17958E
Students who demonstrate understanding can:
E72BE950DFE60131C53868A86D17958E
Students who demonstrate understanding can:
E72D0790DFE60131C53C68A86D17958E
Students who demonstrate understanding can:
E72EB1E0DFE60131C54168A86D17958E
Students who demonstrate understanding can:
SEP.1
Analyzing and Interpreting Data
SEP.2
Asking Questions and Defining Problems
SEP.3
Constructing Explanations and Designing Solutions
SEP.4
Developing and Using Models
SEP.6
Obtaining, Evaluating, and Communicating Information
SEP.7
Planning and Carrying Out Investigations
SEP.8
Scientific Investigations Use a Variety of Methods
SEP.9
Scientific Knowledge is Based on Empirical Evidence
DCI.PS2.A
Forces and Motion
DCI.PS2.B
Types of Interactions
DCI.PS3.B
Conservation of Energy and Energy Transfer
DCI.PS3.C
Relationship Between Energy and Forces
DCI.LS1.C
Organization for Matter and Energy Flow in Organisms
DCI.ESS2.D
Weather and Climate
DCI.ESS2.E
Biogeology
DCI.ESS3.A
Natural Resources
DCI.ESS3.B
Natural Hazards
DCI.ESS3.C
Human Impacts on Earth Systems
DCI.ETS1.A
Defining and Delimiting an Engineering Problem
DCI.ETS1.A
Defining Engineering Problems
DCI.ETS1.B
Developing Possible Solutions
DCI.ETS1.C
Optimizing the Design Solution
CCC.1
Patterns
CCC.2
Cause and Effect
CCC.4
Systems and System Models
CCC.6
Structure and Function
CCC.8
Influence of Engineering, Technology, and Science on Society and the Natural World
CCC.9
Interdependence of Science, Engineering, and Technology
K-PS2-1
Performance Expectation
Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
K-PS2-2
Performance Expectation
Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
K-PS3-1
Performance Expectation
Make observations to determine the effect of sunlight on Earth's surface.
K-PS3-2
Performance Expectation
Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area.
K-LS1-1
Performance Expectation
Use observations to describe patterns of what plants and animals (including humans) need to survive.
K-ESS2-1
Performance Expectation
Use and share observations of local weather conditions to describe patterns over time.
K-ESS2-2
Performance Expectation
Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs.
K-ESS3-1
Performance Expectation
Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live.
K-ESS3-2
Performance Expectation
Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, severe weather.
K-ESS3-3
Performance Expectation
Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment.
K-2-ETS1-1
Performance Expectation
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
K-2-ETS1-2
Performance Expectation
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3
Performance Expectation
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
SEP.1.K-2
Analyzing data in K–2 builds on prior experiences and progresses to collecting, recording, and sharing observations.
SEP.2.K-2
Asking questions and defining problems in grades K–2 builds on prior experiences and progresses to simple descriptive questions that can be tested.
SEP.3.K-2
Constructing explanations and designing solutions in K–2 builds on prior experiences and progresses to the use of evidence and ideas in constructing evidence-based accounts of natural phenomena and designing solutions.
SEP.4.K-2
Modeling in K–2 builds on prior experiences and progresses to include using and developing models (i.e., diagram, drawing, physical replica, diorama, dramatization, storyboard) that represent concrete events or design solutions.
SEP.6.K-2
Obtaining, evaluating, and communicating information in K–2 builds on prior experiences and uses observations and texts to communicate new information.
SEP.7.K-2
Planning and carrying out investigations to answer questions or test solutions to problems in K–2 builds on prior experiences and progresses to simple investigations, based on fair tests, which provide data to support explanations or design solutions.
SEP.8.1
Scientists use different ways to study the world.
SEP.9.1
Scientists look for patterns and order when making observations about the world.
DCI.PS2.A.K-2.1
Pushes and pulls can have different strengths and directions.
DCI.PS2.A.K-2.2
Pushing or pulling on an object can change the speed or direction of its motion and can start or stop it.
DCI.PS2.B.K-2.1
When objects touch or collide, they push on one another and can change motion.
DCI.PS3.B.K-2.1
Sunlight warms Earth's surface.
DCI.PS3.C.K-2.1
A bigger push or pull makes things speed up or slow down more quickly.
DCI.LS1.C.K-2.1
All animals need food in order to live and grow. They obtain their food from plants or from other animals. Plants need water and light to live and grow.
DCI.ESS2.D.K-2.1
Weather is the combination of sunlight, wind, snow or rain, and temperature in a particular region at a particular time. People measure these conditions to describe and record the weather and to notice patterns over time.
DCI.ESS2.E.K-2.1
Plants and animals can change their environment.
DCI.ESS3.A.K-2.1
Living things need water, air, and resources from the land, and they live in places that have the things they need. Humans use natural resources for everything they do.
DCI.ESS3.B.K-2.1
Some kinds of severe weather are more likely than others in a given region. Weather scientists forecast severe weather so that the communities can prepare for and respond to these events.
DCI.ESS3.C.K-2.1
Things that people do to live comfortably can affect the world around them. But they can make choices that reduce their impacts on the land, water, air, and other living things.
DCI.ETS1.A.K-2.1
Asking questions, making observations, and gathering information are helpful in thinking about problems.
DCI.ETS1.A.K-2.2
A situation that people want to change or create can be approached as a problem to be solved through engineering.
DCI.ETS1.A.K-2.3
Before beginning to design a solution, it is important to clearly understand the problem.
DCI.ETS1.A.K-2.1
A situation that people want to change or create can be approached as a problem to be solved through engineering. Such problems may have many acceptable solutions.
DCI.ETS1.B.K-2.1
Designs can be conveyed through sketches, drawings, or physical models. These representations are useful in communicating ideas for a problem's solutions to other people.
DCI.ETS1.C.K-2.1
Because there is always more than one possible solution to a problem, it is useful to compare and test designs.
CCC.1.K-2.1
Patterns in the natural and human designed world can be observed and used as evidence.
CCC.1.K-2.2
Patterns in the natural world can be observed, used to describe phenomena, and used as evidence.
CCC.2.K-2.1
Simple tests can be designed to gather evidence to support or refute student ideas about causes.
CCC.2.K-2.2
Events have causes that generate observable patterns.
CCC.4.K-2.1
Systems in the natural and designed world have parts that work together.
CCC.6.K-2.1
The shape and stability of structures of natural and designed objects are related to their function(s).
CCC.8.K-2.1
People depend on various technologies in their lives; human life would be very different without technology.
CCC.9.K-2.1
People encounter questions about the natural world every day.
SEP.1.K-2.1
Analyze data from tests of an object or tool to determine if it works as intended.
SEP.1.K-2.2
Use observations (firsthand or from media) to describe patterns in the natural world in order to answer scientific questions.
SEP.2.K-2.1
Ask questions based on observations to find more information about the designed world.
SEP.2.K-2.2
Ask questions based on observations to find more information about the natural and/or designed world(s).
SEP.2.K-2.3
Define a simple problem that can be solved through the development of a new or improved object or tool.
SEP.3.K-2.1
Use tools and materials provided to design and build a device that solves a specific problem or a solution to a specific problem.
SEP.4.K-2.1
Use a model to represent relationships in the natural world.
SEP.6.K-2.1
Read grade-appropriate texts and/or use media to obtain scientific information to describe patterns in the natural world.
SEP.6.K-2.2
Communicate solutions with others in oral and/or written forms using models and/or drawings that provide detail about scientific ideas.
SEP.7.K-2.1
With guidance, plan and conduct an investigation in collaboration with peers.
SEP.7.K-2.2
Make observations (firsthand or from media) to collect data that can be used to make comparisons.
Framework metadata
- Source document
- Next Generation Science Standards (2013)
- License
- CC BY 3.0 US