Standard set
Grade 1
Standards
Showing 87 of 87 standards.
1-PS4
Disciplinary Core Idea
Waves and their Applications in Technologies for Information Transfer
1-LS1
Disciplinary Core Idea
From Molecules to Organisms: Structures and Processes
1-LS3
Disciplinary Core Idea
Heredity: Inheritance and Variation of Traits
1-ESS1
Disciplinary Core Idea
Earth's Place in the Universe
K-2-ETS1
Disciplinary Core Idea
Engineering Design
SEP
Science and Engineering Practices
DCI
Disciplinary Core Ideas
CCC
Crosscutting Concepts
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Students who demonstrate understanding can:
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Students who demonstrate understanding can:
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Students who demonstrate understanding can:
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Students who demonstrate understanding can:
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Students who demonstrate understanding can:
SEP.1
Analyzing and Interpreting Data
SEP.2
Asking Questions and Defining Problems
SEP.3
Constructing Explanations and Designing Solutions
SEP.6
Obtaining, Evaluating, and Communicating Information
SEP.7
Planning and Carrying Out Investigations
SEP.8
Scientific Investigations Use a Variety of Methods
DCI.PS4.A
Wave Properties
DCI.PS4.B
Electromagnetic Radiation
DCI.PS4.C
Information Technologies and Instrumentation
DCI.LS1.A
Structure and Function
DCI.LS1.B
Growth and Development of Organisms
DCI.LS1.D
Information Processing
DCI.LS3.A
Inheritance of Traits
DCI.LS3.B
Variation of Traits
DCI.ESS1.A
The Universe and its Stars
DCI.ESS1.B
Earth and the Solar System
DCI.ETS1.A
Defining and Delimiting an Engineering Problem
DCI.ETS1.C
Optimizing the Design Solution
CCC.1
Patterns
CCC.2
Cause and Effect
CCC.6
Structure and Function
CCC.8
Influence of Engineering, Technology, and Science on Society and the Natural World
CCC.11
Scientific Knowledge Assumes an Order and Consistency in Natural Systems
1-PS4-1
Performance Expectation
Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.
1-PS4-2
Performance Expectation
Make observations to construct an evidence-based account that objects can be seen only when illuminated.
1-PS4-3
Performance Expectation
Plan and conduct an investigation to determine the effect of placing objects made with different materials in the path of a beam of light.
1-PS4-4
Performance Expectation
Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance.
1-LS1-1
Performance Expectation
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.
1-LS1-2
Performance Expectation
Read texts and use media to determine patterns in behavior of parents and offspring that help offspring survive.
1-LS3-1
Performance Expectation
Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents.
1-ESS1-1
Performance Expectation
Use observations of the sun, moon, and stars to describe patterns that can be predicted.
1-ESS1-2
Performance Expectation
Make observations at different times of year to relate the amount of daylight to the time of year.
K-2-ETS1-1
Performance Expectation
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
K-2-ETS1-2
Performance Expectation
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3
Performance Expectation
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
SEP.1.K-2
Analyzing data in K–2 builds on prior experiences and progresses to collecting, recording, and sharing observations.
SEP.2.K-2
Asking questions and defining problems in grades K–2 builds on prior experiences and progresses to simple descriptive questions that can be tested.
SEP.3.K-2
Constructing explanations and designing solutions in K–2 builds on prior experiences and progresses to the use of evidence and ideas in constructing evidence-based accounts of natural phenomena and designing solutions.
SEP.6.K-2
Obtaining, evaluating, and communicating information in K–2 builds on prior experiences and uses observations and texts to communicate new information.
SEP.7.K-2
Planning and carrying out investigations to answer questions or test solutions to problems in K–2 builds on prior experiences and progresses to simple investigations, based on fair tests, which provide data to support explanations or design solutions.
SEP.8.1
Scientists use different ways to study the world.
SEP.8.2
Science investigations begin with a question.
DCI.PS4.A.K-2.1
Sound can make matter vibrate, and vibrating matter can make sound.
DCI.PS4.B.K-2.1
Objects can be seen if light is available to illuminate them or if they give off their own light.
DCI.PS4.B.K-2.2
Some materials allow light to pass through them, others allow only some light through and others block all the light and create a dark shadow on any surface beyond them, where the light cannot reach. Mirrors can be used to redirect a light beam. (Boundary: The idea that light travels from place to place is developed through experiences with light sources, mirrors, and shadows, but no attempt is made to discuss the speed of light.)
DCI.PS4.C.K-2.1
People also use a variety of devices to communicate (send and receive information) over long distances.
DCI.LS1.A.K-2.1
All organisms have external parts. Different animals use their body parts in different ways to see, hear, grasp objects, protect themselves, move from place to place, and seek, find, and take in food, water and air. Plants also have different parts (roots, stems, leaves, flowers, fruits) that help them survive and grow.
DCI.LS1.B.K-2.1
Adult plants and animals can have young. In many kinds of animals, parents and the offspring themselves engage in behaviors that help the offspring to survive.
DCI.LS1.D.K-2.1
Animals have body parts that capture and convey different kinds of information needed for growth and survival. Animals respond to these inputs with behaviors that help them survive. Plants also respond to some external inputs.
DCI.LS3.A.K-2.1
Young animals are very much, but not exactly like, their parents. Plants also are very much, but not exactly, like their parents.
DCI.LS3.B.K-2.1
Individuals of the same kind of plant or animal are recognizable as similar but can also vary in many ways.
DCI.ESS1.A.K-2.1
Patterns of the motion of the sun, moon, and stars in the sky can be observed, described, and predicted.
DCI.ESS1.B.K-2.1
Seasonal patterns of sunrise and sunset can be observed, described, and predicted.
DCI.ETS1.A.K-2.1
Asking questions, making observations, and gathering information are helpful in thinking about problems.
DCI.ETS1.A.K-2.2
A situation that people want to change or create can be approached as a problem to be solved through engineering.
DCI.ETS1.A.K-2.3
Before beginning to design a solution, it is important to clearly understand the problem.
DCI.ETS1.C.K-2.1
Because there is always more than one possible solution to a problem, it is useful to compare and test designs.
CCC.1.K-2.2
Patterns in the natural world can be observed, used to describe phenomena, and used as evidence.
CCC.2.K-2.1
Simple tests can be designed to gather evidence to support or refute student ideas about causes.
CCC.6.K-2.1
The shape and stability of structures of natural and designed objects are related to their function(s).
CCC.8.K-2.1
People depend on various technologies in their lives; human life would be very different without technology.
CCC.8.K-2.2
Every human-made product is designed by applying some knowledge of the natural world and is built using materials derived from the natural world.
CCC.11.K-2.1
Science assumes natural events happen today as they happened in the past.
CCC.11.K-2.2
Many events are repeated.
SEP.1.K-2.1
Analyze data from tests of an object or tool to determine if it works as intended.
SEP.1.K-2.2
Use observations (firsthand or from media) to describe patterns in the natural world in order to answer scientific questions.
SEP.2.K-2.2
Ask questions based on observations to find more information about the natural and/or designed world(s).
SEP.2.K-2.3
Define a simple problem that can be solved through the development of a new or improved object or tool.
SEP.3.K-2.2
Make observations (firsthand or from media) to construct an evidence-based account for natural phenomena.
SEP.3.K-2.3
Use tools and materials provided to design a device that solves a specific problem.
SEP.3.K-2.4
Use materials to design a device that solves a specific problem or a solution to a specific problem.
SEP.6.K-2.3
Read grade-appropriate texts and use media to obtain scientific information to determine patterns in the natural world.
SEP.7.K-2.2
Make observations (firsthand or from media) to collect data that can be used to make comparisons.
SEP.7.K-2.3
Plan and conduct investigations collaboratively to produce data to serve as the basis for evidence to answer a question.
Framework metadata
- Source document
- Next Generation Science Standards (2013)
- License
- CC BY 3.0 US