People design computational artifacts to help make the lives of humans better. Students evaluate an artifact and comment on aspects of it which positively or negatively impact users and give ideas for reducing the possible negative impacts. For example, students could discuss how algorithms that screen job candidates' resumes can cut costs for companies (a beneficial effect) but introduce or amplify bias in the hiring process (a harmful effect). Alternatively, students could discuss how turn-by-turn navigation tools can help drivers avoid traffic and find alternate routes (a beneficial effect), but sometimes channel large amounts of traffic down small neighborhood streets (a harmful effect). Additionally, students could discuss how social media algorithms can help direct users' attention to interesting content (a beneficial effect), while simultaneously limiting users' exposure to information that contradicts pre-existing beliefs (a harmful effect).
Standard detail
Depth 2Parent ID: 5C2B8FCD1ED743F58AD547403BC4D25BStandard set: Level 3B: Grades 11-12 (Ages 16-18)
Original statement
Quick facts
- Statement code
- Standard ID
- 16977D4614D3493C9CFF3813631074FE
- Subject
- Computer Science
- Grades
- 11, 12
- Ancestor IDs
- 5C2B8FCD1ED743F58AD547403BC4D25B574B20758E534D0E92634F829FA309C9
- Source document
- CSTA K-12 Computer Science Standards (Revised 2017)
- License
- CC BY 4.0 US