Programmers use a systematic design and review process to meet the needs of a broad audience. The process includes planning to meet user needs, developing software for broad audiences, testing users from a cross-section of the audience, and refining designs based on feedback. For example, students could create a user satisfaction survey and brainstorm distribution methods to collect feedback about a mobile application. After collecting feedback from a diverse audience, students could incorporate feedback into their product design. Alternatively, while developing an e-textiles project with human touch sensors, students could collect data from peers and identify design changes needed to improve usability by users of different needs.
Standard detail
Depth 2Parent ID: 6D0681CA9EC54EB1996F4CBA4D6D323EStandard set: Level 3A: Grades 9-10 (Ages 14-16)
Original statement
Quick facts
- Statement code
- Standard ID
- B43239E030EF4825A687A7873A72DAB7
- Subject
- Computer Science
- Grades
- 09, 10
- Ancestor IDs
- 6D0681CA9EC54EB1996F4CBA4D6D323EFE1325C506AB4533A562D9AD17E0536F
- Source document
- CSTA K-12 Computer Science Standards (Revised 2017)
- License
- CC BY 4.0 US