Computing may improve, harm, or maintain practices. An understanding of how equity deficits, such as minimal exposure to computing, access to education, and training opportunities, are related to larger, systemic problems in society enables students to create more meaningful artifacts. Students illustrate the positive, negative, and/or neutral impacts of computing. For example, students could evaluate the accessibility of a product for a broad group of end users, such as people who lack access to broadband or who have various disabilities. Students could identify potential bias during the design process and evaluate approaches to maximize accessibility in product design. Alternatively, students could evaluate the impact of social media on cultural, economic, and social practices around the world.
Standard detail
Depth 2Parent ID: E020B54519F8458B8FFCE68A04AC5B1FStandard set: Level 3A: Grades 9-10 (Ages 14-16)
Original statement
Quick facts
- Statement code
- Standard ID
- 998B5F8F2EBB4067A8EC10159A3815B3
- Subject
- Computer Science
- Grades
- 09, 10
- Ancestor IDs
- E020B54519F8458B8FFCE68A04AC5B1F5FDF785024BE4DFFAC72FAF43499E258
- Source document
- CSTA K-12 Computer Science Standards (Revised 2017)
- License
- CC BY 4.0 US