Advancements in computer technology are neither wholly positive nor negative. However, the ways that people use computing technologies have tradeoffs. Students consider current events related to broad ideas, including privacy, communication, and automation. For example, students could compare and contrast the impacts of computing technologies with the impacts of other systems developed throughout history such as the Pony Express and US Postal System. (HSS.7.8.4) Alternatively, students could identify tradeoffs for both personal and professional uses of a variety of computing technologies. For instance, driverless cars can increase convenience and reduce accidents, but they may be susceptible to hacking. The emerging industry will reduce the number of taxi and shared-ride drivers, but may create more software engineering and cybersecurity jobs.
Standard detail
Depth 2Parent ID: 8B50A170939C468A9B7212526CF75FE6Standard set: Level 2: Grades 6-8 (Ages 11-14)
Original statement
Quick facts
- Statement code
- Standard ID
- 18A9BE8C1836404B9BCC073765173531
- Subject
- Computer Science
- Grades
- 06, 07, 08
- Ancestor IDs
- 8B50A170939C468A9B7212526CF75FE659E80C44AFF24FBABB4EA7E64E485A8B
- Source document
- CSTA K-12 Computer Science Standards (Revised 2017)
- License
- CC BY 4.0 US