New computing technologies are created and existing technologies are modified for many reasons, including to increase their benefits, decrease their risks, and meet societal needs. Students, with guidance from their teacher, discuss topics that relate to the history of computing technologies and changes in the world due to these technologies. Topics could be based on current news content, such as robotics, wireless Internet, mobile computing devices, GPS systems, wearable computing, and how social media has influenced social and political changes. For example, students could conduct research in computing technologies that impact daily life such as self-driving cars. They engage in a collaborative discussion describing impacts of these advancements (e.g., self-driving cars could reduce crashes and decrease traffic, but there is a cost barrier to purchasing them). (CA CCSS for ELA/Literacy W.3.7, W.4.7, W.5.7, SL.3.1, SL.4.1, SL.5.1) Alternatively, students could discuss how technological advancements affected the entertainment industry and then compare and contrast the impacts on audiences. For instance, people with access to high-speed Internet may be able to choose to utilize streaming media (which may cost less than traditional media options), but those in rural areas may not have the same access and be able to reap those benefits. (VAPA Theatre Arts 4.3.2, 4.4.2)
Standard detail
Depth 2Parent ID: F4E127127DFB4702BBC1DA8B552388ABStandard set: Level 1B: Grades 3-5 (Ages 8-11)
Original statement
Quick facts
- Statement code
- Standard ID
- 69983131CB7F47248B4A6521BEA4CFA9
- Subject
- Computer Science
- Grades
- 03, 04, 05
- Ancestor IDs
- F4E127127DFB4702BBC1DA8B552388ABA2F6F822962A4254A92299FA921F6EF7
- Source document
- CSTA K-12 Computer Science Standards (Revised 2017)
- License
- CC BY 4.0 US