Standard set
Grade Pre-K
Standards
Showing 288 of 288 standards.
Domain: Approaches to Learning
Domain: Social and Emotional Development
Domain: Language and Communication
Domain: Cognition
Domain: Perceptual, Motor, and Physical Development
SUB-DOMAIN: EMOTIONAL AND BEHAVIORAL SELF-REGULATION
SUB-DOMAIN: COGNITIVE SELF-REGULATION (EXECUTIVE FUNCTIONING)
SUB-DOMAIN: INITIATIVE AND CURIOSITY
SUB-DOMAIN: CREATIVITY
SUB-DOMAIN: RELATIONSHIP WITH ADULTS
SUB-DOMAIN: RELATIONSHIPS WITH OTHER CHILDREN
SUB-DOMAIN: EMOTIONAL FUNCTIONING
SUB-DOMAIN: SENSE OF IDENTITY AND BELONGING
SUB-DOMAIN: ATTENDING AND UNDERSTANDING
SUB-DOMAIN: COMMUNICATING AND SPEAKING
SUB-DOMAIN: VOCABULARY
SUB-DOMAIN: EMERGENT LITERACY
SUB-DOMAIN: EXPLORATION AND DISCOVERY
SUB-DOMAIN: MEMORY
SUB-DOMAIN: REASONING AND PROBLEM-SOLVING
SUB-DOMAIN: EMERGENT MATHEMATICAL THINKING
SUB-DOMAIN: IMITATION AND SYMBOLIC REPRESENTATION AND PLAY
SUB-DOMAIN: PERCEPTION
SUB-DOMAIN: GROSS MOTOR
SUB-DOMAIN: FINE MOTOR
SUB-DOMAIN: HEALTH, SAFETY, AND NUTRITION
Goal IT-ATL 1.
Child manages feelings and emotions with support of familiar adults.
Goal IT-ATL 2.
Child manages actions and behavior with support of familiar adults.
Goal IT-ATL 3.
Child maintains focus and sustains attention with support.
Goal IT-ATL 4.
Child develops the ability to show persistence in actions and behavior.
Goal IT-ATL 5.
Child demonstrates the ability to be flexible in actions and behavior.
Goal IT-ATL 6.
Child demonstrates emerging initiative in interactions, experiences, and explorations.
Goal IT-ATL 7.
Child shows interest in and curiosity about objects, materials, or events.
Goal IT-ATL 8.
Child uses creativity to increase understanding and learning.
Goal IT-ATL 9.
Child shows imagination in play and interactions with others
Goal IT-SE 1.
Child develops expectations of consistent, positive interactions through secure relationships with familiar adults.
Goal IT-SE 2.
Child uses expectations learned through repeated experiences in primary relationships to develop relationships with other adults.
Goal IT-SE 3.
Child learns to use adult as a resource to meet friends.
Goal IT-SE 4.
Child shows interest in, interacts with, and develops personal relationships with other children.
Goal IT-SE 5.
Child imitates and engages in play with children.
Goal IT-SE 6.
Child learns to express a range of emotions.
Goal IT-SE 7.
Child recognizes and interprets emotions of others with the support of familiar adults.
Goal IT-SE 8.
Child expresses care and concern towards others.
Goal IT-SE 9.
Child manages emotions with support of familiar adults.
Goal IT-SE 10.
Child shows awareness about self and how to connect with others.
Goal IT-SE 11.
Child understands some chracteristics of self and others.
Goal IT-SE 12.
Child shows confidence in own abilities through relationships with others.
Goal IT-SE 13.
Child develops a sense of belonging through relationships with others.
Goal IT-LC 1.
Child attends to, understands, and responds to communication and language from others.
Goal IT-LC 2.
Child learns from communication and language experiences with others.
Goal IT-LC 3.
Child communicates needs and wants non-verbally and by using language.
Goal IT-LC 4.
Child uses non-verbal communication and language to engage others in interaction.
Goal IT-LC 5.
Child uses increasingly complex language in conversation with others.
Goal IT-LC 6.
Child initiates non-verbal communication and language to learn and gain information.
Goal IT-LC 7.
Child understands an increasing number of words used in communication with others.
Goal IT-LC 8.
Child uses an increasing number of words in communication and conversation with others.
Goal IT-LC 9.
Child attends to, repeats, and uses some rhymes, phrases, or refrains from stories or songs.
Goal IT-LC 10.
Child handles books and relates them to their stories or information.
Goal IT-LC 11.
Child recognizes pictures and some symbols, signs, or words.
Goal IT-LC 12.
Child comprehends meaning from pictures and stories.
Goal IT-LC 13.
Child makes marks and uses them to represent objects or actions.
Goal IT-C 1.
Child actively explores people and objects to understand self, others, and objects.
Goal IT-C 2.
Child uses understanding of causal relationships to act on social and physical environments.
Goal IT-C 3.
Child recognizes differences between familiar and unfamiliar people, objects, actions, or events.
Goal IT-C 4.
Child recognizes the stability of people and objects in the environment.
Goal IT-C 5.
Child uses memories as a foundation for more complex actions and thoughts.
Goal IT-C 6.
Child learns to use a variety of strategies in solving problems.
Goal IT-C 7.
Child uses reasoning and planning ahead to solve problems.
Goal IT-C 8.
Child develops sense of number and quantity.
Goal IT-C 9.
Child uses spatial awareness to understand objects and their movement in space.
Goal IT-C 10.
Child uses matching and sorting of objects or people to understand similar and different characteristics.
Goal IT-C 11.
Child observes and imitates sounds, words, gestures, actions, and behaviors.
Goal IT-C 12.
Child uses objects or symbols to represent something else.
Goal IT-C 13.
Child uses pretend play to increase understanding of culture, environment, and experiences.
Goal IT-PMP 1.
Child uses perceptual information to understand objects, experiences, and interactions.
Goal IT-PMP 2.
Child uses perceptual information in directing own actions, experiences, and interactions.
Goal IT-PMP 3.
Child demonstrates effective and efficient use of large muscles for movement and position.
Goal IT-PMP 4.
Child demonstrates effective and efficient use of large muscles to explore the environment.
Goal IT-PMP 5.
Child uses sensory information and body awareness to understand how their body relates to the environment.
Goal IT-PMP 6.
Child coordinates hand and eye movements to perform actions.
Goal IT-PMP 7.
Child uses hands for exploration, play, and daily routines.
Goal IT-PMP 8.
Child adjusts reach and grasp to use tools.
Goal IT-PMP 9.
Child demonstrates healthy behaviors with increasing independence as part of everyday routines.
Goal IT-PMP 10.
Child uses safe behaviors with support from adults.
Goal IT-PMP 11.
Child demonstrates increasing interest in engaging in healthy eating habits and making nutritious food choices.
Goal IT-ATL 1.DP
Uses various strategies to help manage strong emotions, such as removing oneself from the situation, covering eyes or ears, or seeking support from a familiar adult.
Goal IT-ATL 1.I1
Looks to others for help in coping with strong feelings and emotions.
Goal IT-ATL 1.I2
Uses strategies, such as seeking contact with a familiar adult or removing oneself from a situation to handle strong feelings and emotions.
Goal IT-ATL 2.DP
Begins to manage and adjust actions and behavior with the guidance of familiar adults using words or signs such as “Stop” or “No” during conflict with a peer instead of hitting. Lets the adult know when they are hungry or tired.
Goal IT-ATL 2.I1
Participates in and follows everyday routines with the support of familiar adults.
Goal IT-ATL 2.I2
Communicates verbally or non-verbally about basic needs. Manages short delays in getting physical needs met with the support of familiar adults.
Goal IT-ATL 2.I3
Learns and follows some basic rules for managing actions and behavior in familiar settings, such as holding an adult’s hand when crossing the street.
Goal IT-ATL 3.DP
Participates in activities and experiences with people, objects, or materials that require attention and common focus.
Goal IT-ATL 3.I1
Maintains engagement in interactions with familiar adults and children.
Goal IT-ATL 3.I2
Chooses to join in activities or pays attention to tasks and activities that are self-initiated.
Goal IT-ATL 3.I3
Maintains focus and attention on a simple task or activity for short periods of time.
Goal IT-ATL 4.DP
Shows increasing ability to stay engaged when working towards a goal or solving a problem. Often tries different strategies until successful.
Goal IT-ATL 4.I1
Persists in learning new skills or solving problems.
Goal IT-ATL 4.I2
Continues efforts to finish a challenging activity or task with support of an adult.
Goal IT-ATL 5.DP
Modifies actions or behavior in social situations, daily routines, and problem solving, such as playing quietly when asked or adjusting to changes in schedule.
Goal IT-ATL 5.I1
Adjusts to changes in routines or usual activities when informed ahead of time by adults.
Goal IT-ATL 5.I2
Makes common, everyday transitions that are part of a daily schedule.
Goal IT-ATL 5.I3
Shows flexibility in problem solving by trying more than one approach.
Goal IT-ATL 6.DP
Prepares for or starts some activities without being directed by others, such as getting ready for the next activity or bringing a ball to a new child at the playground.
Goal IT-ATL 6.I1
Engages others in interactions or shared activities.
Goal IT-ATL 6.I2
Demonstrates initiative by making choices or expressing preferences.
Goal IT-ATL 6.I3
Attempts challenging tasks with or without adult help.
Goal IT-ATL 6.I4
Shows eagerness to try new things.
Goal IT-ATL 7.DP
Participates in new experiences, asks questions, and experiments with new things or materials, such as collecting leaves and pinecones in the fall.
Goal IT-ATL 7.I1
Asks questions about what things are, how they are used, or what is happening.
Goal IT-ATL 7.I2
Experiments with different ways of using new objects or materials.
Goal IT-ATL 7.I3
Shows awareness of and interest in changes in the environment, such as changes in room arrangement, weather, or usual activities.
Goal IT-ATL 8DP
Combines objects or materials in new and unexpected ways. Shows delight in creating something new.
Goal IT-ATL 8.I1
Pays attention to new or unusual things.
Goal IT-ATL 8.I2
Shows willingness to participate in new activities or experiences.
Goal IT-ATL 8.I3
Uses language in creative ways, sometimes making up words or rhymes.
Goal IT-ATL 9.DP
Uses imagination to explore possible uses of objects and materials. Engages in pretend or make-believe play with other children.
Goal IT-ATL 9.I1
Uses pretend and imaginary objects or people in play or interaction with others.
Goal IT-ATL 9.I2
Uses materials such as paper, paint, crayons, or blocks to make novel things.
Goal IT-SE 1.DP
Engages in positive interactions in a wide variety of situations with famliar adults. Looks to or seeks familiar adults for comfort with distressed or tired.
Goal IT-SE 1.I1
Shows emotional connection and attachment to familiar adults.
Goal IT-SE 1.I2
Turns to familiar adults for protection, comfort, and getting needs met.
Goal IT-SE 2.DP
Often watches from a distance or waits for reassurance from familiar adults before approaching someone new. May angage in positive interactions when meeting new people, such as sharing a book with a visitor.
Goal IT-SE 2.I1
Engages in and may initiate behaviors that build relationships with familiar adults.
Goal IT-SE 2.I2
Uses familiar adults for reassurance when engaging with new adults.
Goal IT-SE 3.DP
Asks familiar adult for help or assistance when encountering difficult tasks or situations.
Goal IT-SE 3.I1
Seeks assistance from familiar adults in new or difficult situations, such as reaching for a toy on a high shelf.
Goal IT-SE 3.I2
Shows preference for familiar adults when in distress.
Goal IT-SE 4.DP
Seeks out other children for social interaction including initiating contact and responding to others. Develops friendships and engages in more elaborate play with friends.
Goal IT-SE 4.I1
Shows increasing interest in interacting with other children.
Goal IT-SE 4.I2
Shows preference for particular playmates, such as greeting friends by name.
Goal IT-SE 5.DP
Joins in play with other children by sometimes taking turns or doing joint activities with common goal, such as building block structi=ures with others or pretending to eat together.
Goal IT-SE 5.I1
Uses multiple strategies, such as imitating or responding, in order to enter play with other children.
Goal IT-SE 5.I2
Engages in extended play with other children with common focus.
Goal IT-SE 5.I3
Engages in simple cooperative play with other children.
Goal IT-SE 6.DP
Expreses a range of emotions, including surprise, guilt, embarrassment, or pride, based on increasing awareness of their effects on others.
Goal IT-SE 6.I1
Expresses a variety of emotions through facial expressions, sounds, or words.
Goal IT-SE 6.I2
Uses words to describe some feelins or emotions that reflect an awareness of other people's emotions.
Goal IT-SE 7.DP
Shows understanding of some emotional expressions of others by labeling the emotions, asking questions about them, or responding in appropriate non-verbal ways.
Goal IT-SE 7.I1
Recognizes feelings and emotions of others.
Goal IT-SE 7.I2
Responds to feelings and emotions of others with support from familiar adults.
Goal IT-SE 7.I3
Describes feelings of characters in a book with support from an adult.
Goal IT-SE 8.DP
Expresses empathy toward other children or adults who have been hurt or are crying by showing concerned attention. May try to comfort them with words or actions.
Goal IT-SE 8.I1
Shows care and concern for others, including comforting others in distress.
Goal IT-SE 8.I2
Responds to needs of others and tries to help others with simple tasks.
Goal IT-SE 9.DP
Shows developing ability to cope with stress or strong emotions by using strategies, such as getting a familiar toy or blanket or seeking contact with a familiar adult.
Goal IT-SE 9.I1
Uses different ways to calm or comfort self when upset.
Goal IT-SE 9.I2
Responds positively to emotional support from adults and other children.
Goal IT-SE 10.DP
Shows awareness of own thoughts, feelins, and preferences as well as those of othhers. Uses different words or signs to refer to self and others.
Goal IT-SE 10.I1
Shows areness of self including own body, abilities, thoughts, and feelings.
Goal IT-SE 10.I2
Shows awareness of others as having thoughts and feelings separate from own.
Goal IT-SE 11.DP
Identifies obvious physical similarities and diffrences between self and others. Compares characteristics of self and others.
Goal IT-SE 11.I1
Recognizes own name.
Goal IT-SE 11.I2
Identifies some physical characteristics of self such as hair color, age, gender, or size.
Goal IT-SE 11.I3
Recognizes some similarities and differences between self and others.
Goal IT-SE 12.DP
Constributes own ideas, skills, and abilities to activities and experiences with adults and other children. May call attention to new skills and abilities or seek to do things by self, such as putting on own jacket or pouring juice out of a smaller pitcher.
Goal IT-SE 12.I1
Shows confidence in increasing abilities.
Goal IT-SE 12.I2
Shows others what they can do.
Goal IT-SE 13.DP
Refers to personal or family experiences and events that have happened in the recent past, such as when gradparent came to visit or when there was a family celebration.
Goal IT-SE 13.I1
Identifies self as a member of a family.
Goal IT-SE 13.I2
Points to or names self and other familiar people, such as in photos or pictures.
Goal IT-SE 13.I3
Talks about family members, familiar people, or friends who may not be present.
Goal IT-LC 1.DP
Shows recognition of words, phrases, and simple sentences. Participates in conversations in ways that show understanding by following comments or suggestions with actions or behavior.
Goal IT-LC 1.I1
Shows understanding of some words and phrases used in conversation, such as by responding to simple questions.
Goal IT-LC 1.I2
Shows comprehension of simple sentences, such as by listening to and following one- or two-step directions.
Goal IT-LC 2.DP
Participates in increasingly complex and lengthy periods of joint attention with adults. Shows interest, understanding, or enjoyment when participating in language activities, such as demonstrating understanding of objects’ functions and uses, or when joining in games, songs, rhymes, or stories.
Goal IT-LC 2.I1
Acts on descriptions provided by others about people, objects, or events.
Goal IT-LC 2.I2
Demonstrates interest and understanding when participating in language activities or games.
Goal IT-LC 3.DP
Combines words or signs from one or more languages into phrases and sentences to communicate needs, wants, or ideas, such as “More milk,” “I want juice,” “Mas leche,” or “Quiero juice.” Children who are dual language learners may combine their two languages or switch between them.
Goal IT-LC 3.I1
Uses combinations of words and simple sentences or signs in a variety of situations.
Goal IT-LC 3.I2
Uses simple sentences, such as 3–4 word sentences, to communicate needs and wants.
Goal IT-LC 4.DP
Uses words, signs, phrases, or simple sentences to initiate, continue, or extend conversations with others about feelings, experiences, or thoughts.
Goal IT-LC 4.I1
Initiates and responds in conversations with others.
Goal IT-LC 4.I2
Participates in simple conversations with others that are maintained by back-andforth exchanges of ideas or information.
Goal IT-LC 4.I3
Engages in simple conversations by expressing own feelings, thoughts, and ideas to others.
Goal IT-LC 5.DP
Participates in conversations with others using spoken or sign language that includes simple sentences, questions, and responses. Sometimes describes experiences that have happened in the past or are about to happen. Children who are DLLs develop the ability to participate in conversations with increasing complexity in each of their languages.
Goal IT-LC 5.I1
Uses sentences of three or more words in conversation with others.
Goal IT-LC 5.I2
Asks and answers simple questions in conversations with others.
Goal IT-LC 5.I3
Refers to past or future events in conversation with others.
Goal IT-LC 6.DP
Seeks information and meaning of words by asking questions in words or signs, such as “What’s that?” or “Who’s that?” or “Why?”
Goal IT-LC 6.I1
Asks questions in a variety of ways.
Goal IT-LC 6.I2
Repeats or re-phrases questions until a response is received.
Goal IT-LC 7.DP
Comprehends an increasing number of words or signs used in simple sentences during conversation and interaction with familiar adults and children.
Goal IT-LC 7.I1
Shows understanding of the meaning of common words used in daily activities.
Goal IT-LC 7.I2
Attends to new words used in conversation with others.
Goal IT-LC 7.I3
Understands most positional words, such as on, under, up, or down.
Goal IT-LC 8.DP
Uses an increasing number of words in communication and conversation with others and adds new vocabulary words regularly. Children who are DLLs may have a combined vocabulary in both languages that is similar in number to other children’s vocabulary in one language.
Goal IT-LC 8.I1
Shows rapid growth in number of words or signs used in conversation with others.
Goal IT-LC 8.I2
Demonstrates a vocabulary of at least 300 words in home language.
Goal IT-LC 8.I3
Asks questions about the meaning of new words.
Goal IT-LC 9.DP
Says or repeats culturally and linguistically familiar rhymes, phrases, or refrains from songs or stories.
Goal IT-LC 9.I1
Repeats simple familiar rhymes or sings favorite songs.
Goal IT-LC 9.I2
Retells familiar stories using props.
Goal IT-LC 10.DP
Pretends to read books by turning pages and talking about or using signs to describe what is happening in the book.
Goal IT-LC 10.I1
Asks to have several favorite books read over and over.
Goal IT-LC 10.I2
Holds book, turns pages, and pretends to read.
Goal IT-LC 11.DP
Recognizes and uses some letters or numbers, such as letters in one’s name, and shows increasing interest in written forms of language, such as print in books or signs on buildings. Children who are DLLs recognize and use written forms of each of their languages.
Goal IT-LC 11.I1
Points to and names some letters or characters in their names.
Goal IT-LC 11.I2
Recognizes familiar signs on a building or street.
Goal IT-LC 11.I3
Attributes meaning to some symbols, such as a familiar logo or design.
Goal IT-LC 12.DP
Talks about books, acts out events from stories, and uses some vocabulary encountered during book reading.
Goal IT-LC 12.I1
Uses pictures as a guide to talk about a story that has been read.
Goal IT-LC 12.I2
Asks or answers questions about what is happening in a book or story.
Goal IT-LC 12.I3
Identifies the feelings of characters in a book or story.
Goal IT-LC 13.DP
Makes scribbles on paper to represent an object or action even though an adult might not recognize what it is.
Goal IT-LC 13.I1
Draws pictures using scribbles and talks with others about what they have made.
Goal IT-LC 13.I2
Draws straight lines or curved lines.
Goal IT-LC 13.I3
Makes letter-like marks or scribbles on paper.
Goal IT-C 1.DP
Observes and experiments with how things work, seeks information from others, or experiments with different behaviors to see how people and objects react.
Goal IT-C 1.I1
Learns about characteristics of people and properties and uses of objects through the senses and active exploration.
Goal IT-C 1.I2
Experiments with everyday objects or materials to answer “What?”, “Why?” or “How?” questions.
Goal IT-C 2.DP
Identifies the cause of an observed outcome, such as the tower fell over because it was built too high. Predicts outcomes of actions or events, such as turning the faucet will make water come out.
Goal IT-C 2.I1
Makes simple predictions about what will happen next, such as in a story or in everyday routines.
Goal IT-C 2.I2
Anticipates some cause and effects of own actions, such as what happens while running with a cup of water.
Goal IT-C 3.DP
Anticipates and communicates about multiple steps of familiar routines, activities, or events. Expresses surprise or asks about unexpected outcomes or unusual people, actions, or events.
Goal IT-C 3.I1
Comments about similarities or differences between new people, objects, or events, and ones that are more familiar.
Goal IT-C 3.I2
Tells others about what will happen next or about changes in usual routines or schedules.
Goal IT-C 4.DP
Uses a variety of search strategies to find hidden or missing people or objects, including looking in multiple locations for things that have been missing for some time.
Goal IT-C 4.I1
Notices who is missing from a familiar group, such as family at dinner or children in a playgroup.
Goal IT-C 4.I2
Looks in several different places for a toy that was played with a few days before.
Goal IT-C 5.DP
Tells others about memories and past experiences. Remembers how to do a series of actions that were observed at an earlier time.
Goal IT-C 5.I1
Recalls a similar family event when hearing a story read.
Goal IT-C 5.I2
Prepares for next routine or activity based on past experiences, such as gets hat or coat when it is time to go outside.
Goal IT-C 5.I3
Repeats simple rules about expected behavior, such as “We wash our hands before we eat.
Goal IT-C 6.DP
Engages in activities for longer periods of time and tries several times to solve more challenging problems, often using a combination of actions or behaviors.
Goal IT-C 6.I1
Uses a variety of strategies to solve problems, such as trial and error, simple tools, or asking someone to help.
Goal IT-C 6.I2
Tries to solve the same problem in several different ways at different times.
Goal IT-C 7.DP
Uses problem-solving and experimenting to figure out solutions to everyday problems, including in social situations, such as when two children who both want to fit into a small car agree to take turns.
Goal IT-C 7.I1
Tries to fix things that are broken, such as putting a toy back together or using tape to repair a torn paper.
Goal IT-C 7.I2
Plans ways to solve problems based on knowledge and experience, such as getting a stool to reach a book that is on a shelf after trying to reach it on tiptoes.
Goal IT-C 8.DP
Uses language to refer to quantity, such as using some number words or signs to identify small amounts, or using other words referring to quantity, such as a little, too much or a lot.
Goal IT-C 8.I1
Counts small number of objects (2–3), sometimes counting the same object twice or using numbers out of order.
Goal IT-C 8.I2
Identifies “more” or “less” with a small number of items without needing to count them.
Goal IT-C 8.I3
Uses fingers to show how old they are.
Goal IT-C 9.DP
Predicts or anticipates how things move through space, or fit together or inside other things, such as putting smaller objects into a small box and larger objects into a large box.
Goal IT-C 9.I1
Does puzzles with interlocking pieces, different colors and shapes.
Goal IT-C 9.I2
Understands some effects of size or weight when picking up or moving objects.
Goal IT-C 10.DP
Sorts objects into two groups based on a single characteristic, such as grouping toy animals separately from toy cars, or putting red socks and white socks in different piles.
Goal IT-C 10.I1
Sorts toys or other objects by color, shape or size.
Goal IT-C 10.I2
Orders some objects by size.
Goal IT-C 10.I3
Identifies characteristics of people, such as “Mom has black hair like me.”
Goal IT-C 11.DP
Imitates more complex actions, words, or signs at a later time in order to communicate, make, or do something.
Goal IT-C 11.I1
Watches and imitates adult actions involving multiple steps, such as getting spoons and forks to set a table.
Goal IT-C 11.I2
Imitates someone else’s conversation, such as in pretend play or on a toy phone.
Goal IT-C 12.DP
Uses objects as symbols to represent other objects during pretend play, such as using blocks for toy cars or trucks.
Goal IT-C 12.I1
Uses familiar objects to represent something else.
Goal IT-C 12.I2
Improvises with props during pretend play, such as using a towel for a blanket or making a cookie out of play dough.
Goal IT-C 12.I3
Understands that some symbols have meaning, such as a sign or a drawing.
Goal IT-C 13.DP
Acts out routines, stories, or social roles using toys and other materials as props, such as setting toy dishes and cups on a table or pretending to shop for groceries.
Goal IT-C 13.I1
Seeks to involve others in pretend or make-believe play.
Goal IT-C 13.I2
Looks for props to use when telling or making up a story.
Goal IT-C 13.I3
Uses pretend play to try out solutions to everyday problems, such as ways to respond to stressful situations.
Goal IT-PMP 1.DP
Observes others making things happen to understand the cause and effect relationship of intention and action, such as seeing an adult prepare to go outside and then going to get their own jacket.
Goal IT-PMP 1.I1
Combines information gained through the senses to understand objects, experiences, and interactions.
Goal IT-PMP 1.I2
Adjusts ways of interacting with materials based on sensory and perceptual information, such as pressing harder on clay than on play dough to make something.
Goal IT-PMP 1.I3
Modifies responses in social situations based on perceptual information, especially when meeting new people, such as hiding their face from an unfamiliar person.
Goal IT-PMP 2.DP
Coordinates perceptual information and motor actions to participate in play and daily routines, such as singing songs with hand motions or practicing self-care skills.
Goal IT-PMP 2.I1
Adjusts walking or running to the type of surface, such as a rocky, sandy, or slippery surface.
Goal IT-PMP 2.I2
Handles or explores objects or materials in different ways depending on perceptual information about the objects or materials, such as fragile, messy, or sticky properties.
Goal IT-PMP 3.DP
Gains control of a variety of postures and movements including stooping, going from sitting to standing, running, and jumping.
Goal IT-PMP 3.I1
Coordinates movements and actions for a purpose.
Goal IT-PMP 3.I2
Walks and runs, adjusting speed or direction depending on the situation.
Goal IT-PMP 4.DP
Uses a variety of increasingly complex movements, body positions, and postures to participate in active and quiet, indoor and outdoor play.
Goal IT-PMP 4.I1
Explores environments using motor skills, such as throwing, kicking, jumping, climbing, carrying, and running.
Goal IT-PMP 4.I2
Experiments with different ways of moving the body, such as dancing around the room.
Goal IT-PMP 5.DP
Shows understanding of what size openings are needed for their body to move through. Learns about body size, such as doll clothes won’t fit on a child’s body or a child’s body won’t fit on dollhouse furniture.
Goal IT-PMP 5.I1
Maintains balance and posture while seated and concentrating, such as working with clay, blocks, or markers or looking at a book.
Goal IT-PMP 5.I2
Adjusts position of body to fit through or into small spaces.
Goal IT-PMP 6.DP
Uses hand-eye coordination when participating in routines, play and activities, such as putting on a mitten, painting at an easel, putting pieces of a puzzle together, or folding paper.
Goal IT-PMP 6.I1
Uses hand-eye coordination to manipulate objects and materials such as completing puzzles or threading beads with large holes.
Goal IT-PMP 6.I2
Uses hand-eye coordination in handling books, such as turning pages, pointing to a picture, or looking for favorite page.
Goal IT-PMP 7.DP
Plans ways to use hands for various activities, such as stacking, building, connecting, drawing, painting, and doing self-care skills or routines.
Goal IT-PMP 7.I1
Uses hands efficiently for a variety of actions or activities, such as building with blocks, wiping up a spill, or feeding self.
Goal IT-PMP 7.I2
Coordinates use of both hands to put things together, such as connecting blocks or linking toys.
Goal IT-PMP 8.DP
Adjusts grasp to use different tools for different purposes, such as a spoon, paintbrush, or marker.
Goal IT-PMP 8.I1
Adjusts grasp with ease to new tools and materials.
Goal IT-PMP 8.I2
Uses pincer grasp with thumb and fingers to manipulate small objects or handle tools, such as stringing small beads.
Goal IT-PMP 8.I3
Uses hand tools in a variety of ways, such as a rolling pin with clay or play dough, or a toy shovel with sand.
Goal IT-PMP 9.DP
Participates in healthy care routines with more independence, such as washing hands, blowing nose, brushing teeth, or drinking from a cup.
Goal IT-PMP 9.I1
Shows increasing independence in self-care routines with guidance from adults.
Goal IT-PMP 9.I2
Puts on or takes off some articles of clothing, such as shoes, socks, coat, or hat.
Goal IT-PMP 10.DP
Accepts adult guidance, support, and protection when encountering unsafe situations. Learns some differences between safe and unsafe play behaviors, such as not to stand on chairs or tables, or not to put small objects in mouth.
Goal IT-PMP 10.I1
Cooperates with adults when in unsafe situations, such as taking an adult’s hand to cross a street or being cautious around an unfamiliar dog.
Goal IT-PMP 10.I2
Shows some understanding of safe and unsafe behaviors, such as not touching a hot stove.
Goal IT-PMP 11.DP
Shows willingness to try new nutritious foods when offered on multiple occasions. Sometimes makes nutritious choices about which foods to eat when offered several choices, with support from an adult.
Goal IT-PMP 11.I1
Expresses preferences about foods, specifically likes or dislikes, sometimes based on whether the food is nutritious.
Goal IT-PMP 11.I2
Sometimes makes nutritious choices with support from an adult.
Goal IT-PMP 11.I3
Communicates to adults when hungry, thirsty, or has had enough to eat.
Framework metadata
- Source document
- Head Start Early Learning Outcomes Framework
- License
- CC BY 4.0 US