Standard set
Grade 12 - Furniture and Cabinetry
Standards
Showing 64 of 64 standards.
A
FURNITURE AND CABINETRY 12
B
Curricular Competency
C
Content
1
Big Ideas
2
Applied Design
3
Understanding Context
4
Defining
5
Ideating
6
Prototyping
7
Testing
8
Making
9
Sharing
10
Applied Skills
11
Applied Technologies
a
Design for the life cycle includes consideration of social and environmental impacts.
b
Personal design interests require the evaluation and refinement of skills.
c
Tools and technologies can be adapted for specific purposes.
a
Engage in a period of user-centred research and empathetic observation to understand design opportunities
a
Establish a point of view for a chosen design opportunity
b
Identify potential users, intended impact, and possible unintended negative consequences
c
Make decisions about premises and constraints that define the design space, and develop criteria for success
d
Determine whether activity is collaborative or self-directed
a
Critically analyze how competing social, ethical, and sustainability considerations impact design
b
Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
c
Evaluate suitability of possibilities according to success criteria and constraints
d
Work with users throughout the design process
a
Identify, critique, and use a variety of sources of inspiration
b
Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures
c
Analyze the design for the life cycle and evaluate its impacts
d
Visualize and construct prototypes, making changes to tools, materials, and procedures as needed
e
Record iterations of prototyping
a
Identify and communicate with sources of feedback
b
Develop an appropriate test of the prototype, conduct the test, and collect and compile data
c
Evaluate design according to critiques, testing results, and success criteria to make changes
a
Identify appropriate tools, technologies, materials, processes, cost implications, and time needed
b
Create design, incorporating feedback from self, others, and testing prototypes
c
Use materials in ways that minimize waste
a
Decide how and with whom to share or promote design, creativity, and processes
b
Share the product with users and critically evaluate its success
c
Critically reflect on their design thinking and processes, and identify new design goals
d
Identify and analyze new design possibilities, including how they or others might build on their concept
a
Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
b
Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time
c
Demonstrate competency and proficiency in skills at various levels involving manual dexterity and furniture and cabinetry construction techniques
a
Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests
b
Evaluate impacts, including unintended negative consequences, of choices made about technology use
c
Examine and analyze the role that changing technologies play in furniture and carpentry construction
a
specialized techniques and design related to furniture and cabinetry construction
b
components specific to cabinet construction
c
incorporation of non-wood materials
d
hardware selection for specific purposes
e
standard sizing for specific applications
f
preparation of a working drawing complete with a set of procedures and steps
g
use of a cutting list to minimize waste
h
wood material selection
i
machine set-ups
j
types, purposes, and application of finishes
k
preparation of materials for machining, assembly, and finishing
l
traditional decorative techniques
m
reclamation of used materials
n
design for the life cycle
o
ethics of cultural appropriation in design process
p
future career options and opportunities in furniture and cabinetry construction
q
interpersonal and consultation skills to interact with clients
Framework metadata
- License
- CC BY 4.0 US