Standard set
Grade 12 - Entrepreneurship
Standards
Showing 58 of 58 standards.
A
ENTREPRENEURSHIP 12
B
Curricular Competency
C
Content
1
Big Ideas
2
Applied Design
3
Understanding Context
4
Defining
5
Ideating
6
Prototyping
7
Testing
8
Making
9
Sharing
10
Applied Skills
11
Applied Technologies
a
Design for the life cycle includes consideration of social and environmental impacts.
b
Services and products can be designed through consultation and collaboration.
c
Tools and technologies can be adapted for specific purposes.
a
Conduct user-centred research to understand opportunities and barriers
a
Establish a point of view for a chosen design opportunity
b
Identify potential users, intended impact, and possible unintended negative consequences
c
Make decisions about premises and constraints that define the design space
a
Identify and analyze gaps to explore possibilities for innovation
b
Take creative risks
c
Generate ideas and enhance others’ ideas to create a range of possibilities, and prioritize the possibilities for prototyping
d
Critically analyze how competing social, ethical, and sustainability factors impact designed solutions to meet global needs for preferred futures
e
Work with users throughout the design process
a
Identify, critique, and use a variety of sources of inspiration and information
b
Choose an appropriate form and level of detail for prototyping
c
Plan procedures for prototyping multiple ideas
d
Analyze the design for the life cycle and evaluate its impacts
e
Construct prototypes, making changes to tools, materials, and procedures as needed
f
Record iterations of prototyping
a
Obtain and evaluate critical feedback from multiple sources, both initially and over time
b
Develop an appropriate test of the prototype
c
Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed
a
Identify tools, technologies, materials, processes, cost implications, and time needed for development and implementation
b
Use project management processes when working individually or collaboratively to coordinate or create processes or products
c
Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing
a
Decide on how and with whom to share or promote their product or service, their creativity, and, if applicable, their intellectual property
b
Critically reflect on their design thinking and processes, and identify new design goals, including how they or others might build on their concept
c
Critically evaluate their ability to work effectively, both individually and collaboratively
a
Evaluate safety issues for themselves, co-workers, and users in both physical and digital environments
b
Identify and critically assess skills needed related to the project(s) or design interests, and develop specific plans to learn or refine skills over time
c
Evaluate and apply a framework for problem solving
a
Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for design and production interests
b
Evaluate impacts, including unintended negative consequences, of choices made about technology use
c
Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change
d
Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level
a
recognition of entrepreneurial opportunities
b
types of business ventures and social entrepreneurship
c
factors that can promote innovation and entrepreneurial success, including networking, product/service knowledge, and market analysis
d
characteristics of the global market and local economic trends
e
components of starting a small business, including registration and financial considerations
f
ways to protect intellectual property
g
design for the life cycle
h
interpersonal and presentation skills to promote products and/or services and to interact with clients
i
emerging career options for young entrepreneurs
j
ethics of cultural appropriation and plagiarism
Framework metadata
- License
- CC BY 4.0 US