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Standard set

Grade 12 - Entrepreneurship

Applied Design, Skills, and TechnologiesGrades 12CSP ID: D8E5FA6AA8DE45F48A5501A387546496Standards: 58

Standards

Showing 58 of 58 standards.

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ENTREPRENEURSHIP 12

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Curricular Competency

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Content

1

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Big Ideas

2

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Applied Design

3

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Understanding Context

4

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Defining

5

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Ideating

6

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Prototyping

7

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Testing

8

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Making

9

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Sharing

10

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Applied Skills

11

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Applied Technologies

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Design for the life cycle includes consideration of social and environmental impacts.

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Services and products can be designed through consultation and collaboration.

c

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Tools and technologies can be adapted for specific purposes.

a

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Conduct user-centred research to understand opportunities and barriers

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Establish a point of view for a chosen design opportunity

b

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Identify potential users, intended impact, and possible unintended negative consequences

c

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Make decisions about premises and constraints that define the design space

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Identify and analyze gaps to explore possibilities for innovation

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Take creative risks

c

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Generate ideas and enhance others’ ideas to create a range of possibilities, and prioritize the possibilities for prototyping

d

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Critically analyze how competing social, ethical, and sustainability factors impact designed solutions to meet global needs for preferred futures

e

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Work with users throughout the design process

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Identify, critique, and use a variety of sources of inspiration and information

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Choose an appropriate form and level of detail for prototyping

c

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Plan procedures for prototyping multiple ideas

d

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Analyze the design for the life cycle and evaluate its impacts

e

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Construct prototypes, making changes to tools, materials, and procedures as needed

f

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Record iterations of prototyping

a

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Obtain and evaluate critical feedback from multiple sources, both initially and over time

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Develop an appropriate test of the prototype

c

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Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed  

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Identify tools, technologies, materials, processes, cost implications, and time needed for development and implementation

b

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Use project management processes when working individually or collaboratively to coordinate or create processes or products

c

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Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing

a

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Decide on how and with whom to share or promote their product or service, their creativity, and, if applicable, their intellectual property

b

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Critically reflect on their design thinking and processes, and identify new design goals, including how they or others might build on their concept

c

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Critically evaluate their ability to work effectively, both individually and collaboratively

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Evaluate safety issues for themselves, co-workers, and users in both physical and digital environments

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Identify and critically assess skills needed related to the project(s) or design interests, and develop specific plans to learn or refine skills over time

c

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Evaluate and apply a framework for problem solving

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Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for design and production interests

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Evaluate impacts, including unintended negative consequences, of choices made about technology use

c

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Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change

d

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Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

a

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recognition of entrepreneurial opportunities

b

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types of business ventures and social entrepreneurship

c

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factors that can promote innovation and entrepreneurial success, including networking, product/service knowledge, and market analysis

d

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characteristics of the global market and local economic trends

e

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components of starting a small business, including registration and financial considerations

f

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ways to protect intellectual property

g

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design for the life cycle

h

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interpersonal and presentation skills to promote products and/or services and to interact with clients

i

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emerging career options for young entrepreneurs

j

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ethics of cultural appropriation and plagiarism

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License
CC BY 4.0 US