Standard set
Grade 11 - Woodworking
Standards
Showing 59 of 59 standards.
A
Woodwork 11
B
Curricular Competency
C
Content
1
Big Ideas
2
Applied Design
3
Understanding Context
4
Defining
5
Ideating
6
Prototyping
7
Testing
8
Making
9
Sharing
10
Applied Skills
11
Applied Technologies
a
Design for the life cycle includes consideration of social and environmental impacts.
b
Personal design interests require the evaluation and refinement of skills.
c
Tools and technologies can be adapted for specific purposes.
a
Engage in a period of user-centred research and empathetic observation to understand design opportunities
a
Establish a point of view for a chosen design opportunity
b
Identify potential users, intended impact, and possible unintended negative consequences
c
Make decisions about premises and constraints that define the design space, and identify criteria for success
d
Determine whether activity is collaborative or self-directed
a
Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
b
Critically analyze how competing social, ethical, and sustainability considerations impact design
c
Choose an idea to pursue based on success criteria and maintain an open mind about potentially viable ideas
a
Identify and apply sources of inspiration
b
Choose a form for prototyping and develop a plan that includes key stages and resources
c
Analyze the design for life cycle and evaluate its impacts
d
Visualize and construct prototypes, making changes to tools, materials, and procedures as needed
e
Record iterations of prototyping
a
Identify and communicate with sources of feedback
b
Develop an appropriate test of the prototype, conduct the test, and collect and compile data
c
Apply information from critiques, testing results, and success criteria to make changes
a
Identify appropriate tools, technologies, materials, processes, cost implications and time needed
b
Create design, incorporating feedback from self, others, and testing prototypes
c
Use materials in ways that minimize waste
a
Determine how and with whom to share creativity, or share and promote design and processes
b
Share the product to evaluate its success
c
Critically reflect on their design thinking and processes, and identify new design goals
d
Identify and analyze new design possibilities, including how they or others might build on their concept
a
Apply safety procedures for themselves, co-workers, and users in both physical and digital environments
b
Identify and assess the skills needed for design interests, individually or collaboratively, and develop specific plans to learn or refine them over time
c
Develop competency and proficiency in skills at various levels involving manual dexterity and woodworking techniques
a
Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests
b
Evaluate impacts, including unintended negative consequences, of choices made about technology use
c
Examine the role that advancing technologies play in woodworking contexts
a
simple woodworking and design
b
orthographic and pictorial drawings
c
preparation of a bill of materials and a cutting list
d
measuring instruments
e
problem-solving techniques using ratio, proportion, and geometry
f
selection and identification of wood species appropriate for a given purpose
g
material conservation and sustainability
h
operation of stationary power equipment in the processing of material
i
hand-tool processes in the creation of a product
j
machine and equipment set up, change, and adjustment
k
project finishing methods
l
design for the life cycle
m
ethics of cultural appropriation in design process
Framework metadata
- License
- CC BY 4.0 US