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Standard set

Grade 11 - Woodworking

Applied Design, Skills, and TechnologiesGrades 11CSP ID: C545672B3DF34A13B17CB9FFC6F55045Standards: 59

Standards

Showing 59 of 59 standards.

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A

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Woodwork 11

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Curricular Competency

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Content

1

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Big Ideas

2

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Applied Design

3

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Understanding Context

4

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Defining

5

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Ideating

6

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Prototyping

7

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Testing

8

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Making

9

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Sharing

10

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Applied Skills

11

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Applied Technologies

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Design for the life cycle includes consideration of social and environmental impacts.

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Personal design interests require the evaluation and refinement of skills.

c

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Tools and technologies can be adapted for specific purposes.

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Engage in a period of user-centred research and empathetic observation to understand design opportunities 

a

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Establish a point of view for a chosen design opportunity

b

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Identify potential users, intended impact, and possible unintended negative consequences

c

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Make decisions about premises and constraints that define the design space, and identify criteria for success

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Determine whether activity is collaborative or self-directed

a

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Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping

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Critically analyze how competing social, ethical, and sustainability considerations impact design

c

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Choose an idea to pursue based on success criteria and maintain an open mind about potentially viable ideas

a

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Identify and apply sources of inspiration

b

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Choose a form for prototyping and develop a plan that includes key stages and resources

c

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Analyze the design for life cycle and evaluate its impacts

d

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Visualize and construct prototypes, making changes to tools, materials, and procedures as needed

e

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Record iterations of prototyping

a

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Identify and communicate with sources of feedback

b

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Develop an appropriate test of the prototype, conduct the test, and collect and compile data

c

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Apply information from critiques, testing results, and success criteria to make changes

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Identify appropriate tools, technologies, materials, processes, cost implications and time needed

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Create design, incorporating feedback from self, others, and testing prototypes

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Use materials in ways that minimize waste

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Determine how and with whom to share creativity, or share and promote design and processes

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Share the product to evaluate its success

c

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Critically reflect on their design thinking and processes, and identify new design goals

d

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Identify and analyze new design possibilities, including how they or others might build on their concept

a

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Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

b

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Identify and assess the skills needed for design interests, individually or collaboratively, and develop specific plans to learn or refine them over time

c

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Develop competency and proficiency in skills at various levels involving manual dexterity and woodworking techniques

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Explore existing, new, and emerging tools, technologies, and systems to evaluate suitability for their design interests

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Evaluate impacts, including unintended negative consequences, of choices made about technology use

c

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Examine the role that advancing technologies play in woodworking contexts

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simple woodworking and design

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orthographic and pictorial drawings

c

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preparation of a bill of materials and a cutting list

d

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measuring instruments

e

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problem-solving techniques using ratio, proportion, and geometry

f

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selection and identification of wood species appropriate for a given purpose

g

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material conservation and sustainability

h

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operation of stationary power equipment in the processing of material

i

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hand-tool processes in the creation of a product

j

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machine and equipment set up, change, and adjustment

k

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project finishing methods

l

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design for the life cycle

m

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ethics of cultural appropriation in design process

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CC BY 4.0 US