Standard set
Grade 11 - Tourism
Standards
Showing 60 of 60 standards.
A
TOURISM 11
B
Curricular Competency
C
Content
1
Big Ideas
2
Applied Design
3
Understanding context
4
Defining
5
Ideating
6
Prototyping
7
Testing
8
Making
9
Sharing
10
Applied Skills
11
Applied Technologies
a
Services and products can be designed through consultation and collaboration.
b
Personal design choices require the evaluation and refinement of skills.
c
Tools and technologies can influence communications and relationships.
a
Engage in consumer-centred research and empathetic observation
a
Establish a point of view for a chosen design opportunity
b
Identify potential consumers, intended impact, and possible unintended negative consequences for a chosen tourism design opportunity
c
Identify criteria for success, constraints, and possible unintended negative consequences
a
Identify gaps to explore in the tourism industry
b
Generate ideas and enhance others’ ideas to create possibilities
c
Critically analyze how competing social, ethical, and community factors may impact design
d
Screen ideas against criteria and constraints, and prioritize them for prototyping
e
Collaborate with potential consumers throughout the design process when possible
a
Identify and use a variety of sources of inspiration and information
b
Compare, select, and employ techniques that facilitate a given task or process
c
Develop a product plan and/or service plan that includes key stages and resources
a
Identify and obtain critical feedback from multiple sources, both initially and over time
b
Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed
a
Identify tools, technologies, materials, processes, and time needed for development and implementation
b
Use project management processes when working individually or collaboratively to coordinate processes
c
Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing
a
Decide on how and with whom to share or promote their product or service, their creativity, and, if applicable, their intellectual property
b
Critically reflect on their design thinking and processes, and identify new design goals
c
Assess their ability to work effectively, both individually and collaboratively
a
Apply safety procedures for themselves, co-workers, and consumers in both physical and digital environments
b
Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time
c
Demonstrate the ability to apply a framework for problem solving
a
Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for the task at hand
b
Evaluate impacts, including unintended negative consequences, of choices made about technology use
c
Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change
d
Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies
a
design for tourism and hospitality services and products
b
consumer types
c
factors that influence tourism products and services and consumer choices
d
evolving sectors of the tourism industry in a changing marketplace
e
economic influence of tourism
f
characteristics of services as distinct from goods
g
local factors in the evolution of tourism over time
h
agencies that influence the development, management, and marketing of tourism products, services, and destinations
i
marketing considerations and strategies for industry management
j
marketing through evolving industry technologies
k
First Peoples tourism and the local/provincial market and economy
l
cultural sensitivity and etiquette, including ethics of cultural appropriation
m
hospitality and communication skills to interact effectively with local and international tourists
n
event planning, coordination, and facilitation skills
o
interpersonal and public relations skills to promote products or services and to interact with potential customers
p
career options in marketing and promotions
Framework metadata
- License
- CC BY 4.0 US