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Grade 11 - Marketing and Promotion

Applied Design, Skills, and TechnologiesGrades 11CSP ID: B7C044121E774FE7ACCB980327205872Standards: 54

Standards

Showing 54 of 54 standards.

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A

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MARKETING AND PROMOTION 11

B

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Curricular Competency

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Content

1

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Big Ideas

2

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Applied Design

3

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Understanding context

4

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Defining

5

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Ideating

6

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Prototyping

7

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Testing

8

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Making

9

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Sharing

10

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Applied Skills

11

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Applied Technologies

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Marketing services and products can be designed through consultation and collaboration.

b

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Personal design choices require the evaluation and refinement of skills.

c

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Tools and technologies can influence people’s lives.

a

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Conduct user-centred research to understand opportunities and barriers

a

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Establish a point of view for a chosen marketing and promotion opportunity

b

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Make decisions about premises and constraints that define the marketing design space

a

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Generate ideas and enhance others’ ideas to create possibilities, and prioritize the possibilities for prototyping

b

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Work with users throughout the design process

a

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Identify and use a variety of sources of inspiration and information

b

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Choose an appropriate form and level of detail for prototyping

c

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Plan procedures for prototyping multiple ideas

d

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Construct prototypes, making changes to tools, materials, and procedures as needed

e

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Record iterations of prototyping

a

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Identify and obtain critical feedback with a relevant audience to evaluate effective test marketing

b

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Based on feedback received and evaluated, make changes to product and/or service plan or processes as needed

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Identify tools, technologies, materials, processes, cost implications, and time needed for development and implementation

b

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Use project management processes when working individually or collaboratively to coordinate or create processes or products

c

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Share progress to increase opportunities for feedback, collaboration, and, if applicable, marketing

a

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Decide on how and with whom to share or promote their product or service and creativity

b

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Critically reflect on their design thinking and processes, and identify new marketing goals

c

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Assess their ability to work effectively, both individually and collaboratively

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Apply safety procedures for themselves, co-workers, and users in both physical and digital environments

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Identify and assess skills needed for marketing and design interests, and develop specific plans to learn or refine them over time

c

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Demonstrate the ability to apply a framework for problem solving

a

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Explore existing, new, and emerging tools, technologies, and systems and evaluate their suitability for marketing and promotion interests

b

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Evaluate impacts, including unintended negative consequences, of choices made about technology use

c

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Analyze the role and personal, interpersonal, social, and environmental impacts of technologies in societal change

d

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Examine how cultural beliefs, values, and ethical positions affect the development and use of technologies on a national and global level

a

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marketing and promotion opportunities within the local community

b

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role of advertising in domestic and international contexts

c

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marketing processes, including the AIDA (Attention, Interest, Desire, Action) model

d

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social marketing and ethical marketing, including the ethics of cultural appropriation

e

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marketing and promotion strategies, including test marketing, segmentation, targeting, and positioning

f

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ways to improve marketability of products and services

g

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types of advertising that can influence diverse target market groups offline and online

h

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risk assessment associated with marketing products and services

i

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influence of corporate sponsorship, including naming rights

j

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event planning, coordination, and facilitation skills

k

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interpersonal and public relations skills to promote products or services and to interact with potential customers

l

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career options in marketing and promotions

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License
CC BY 4.0 US