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Sports/Entertainment Marketing (2022)

CTEGrades 09, 10, 11, 12CSP ID: B82E43727C5E45A2A6BD5B32F63500D8Standards: 51

Standards

Showing 51 of 51 standards.

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Depth 0

Understand basic marketing concepts and terminology as it pertains to the sports and entertainment industry.

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Understand the event as it pertains to the sports & entertainment industry. 

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Understand the sponsor as it pertains to the sports & entertainment industry 

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Understand the fan as it pertains to the sports and entertainment industry 

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Understand how basic marketing components are used in the entertainment industry (movie, music, plays, fine arts)

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Understand the importance of elements used in developing a sports/entertainment marketing campaign. 

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Understand ethical and legal considerations related to the practice of digital marketing. 

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Understand the importance of brand image and consumer psychology used in advertising and promotion. 

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Marketing Analytics

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Understand careers available in the sports & entertainment industry 

EM 1.1

Depth 1

Discuss the impact of marketing on profitability in sports and entertainment marketing. 

EM 1.2

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Understand core concepts of marketing (e.g channel management, marketing-information management, market planning, pricing, branding and product/service management, promotion, selling. 

EM 1.3

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Understand the various components of an event (e.g. event trial-event, sponsor, fan) and their interrelatedness. 

EM 2.1

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Discuss challenges of marketing special and entertainment events (i.e. Olympics and awards shows). 

EM 2.2

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Examine the relationship of the event to fans and sponsors.

EM 2.3

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Explore the importance of event marketing and its relationship with event logistics (e.g. ticketing, gate, receipt, venue, concessions, merchandising, seating, staffing, etc.). 

EM 2.4

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Discuss the impact of event marketing and ways of evaluating an event (e.g. attendance, gate, fan-fun experiences, ticket sales, fan reactions, consumer evaluations, return on investment, venue capacity or perceived crowding, etc.). 

EM 3.1

Depth 1

Identify the benefits for a company involved in a sports/entertainment event or property 

EM 3.2

Depth 1

Explore sports and entertainment activities a sponsor engages in to market products (e.g. athlete signing events, promotional & merchandising tie-ins, fan gear, venue signs, movie characters, etc.). 

EM 3.3

Depth 1

Compare and contrast endorsements and sponsorships. 

EM 3.4

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Discuss the relationship between an athlete/entertainer's ethical behavior and promotional value.

EM 4.1

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Discuss the impact of fan behavior on public relations.

EM 4.2

Depth 1

Examine the relationship of fans to the event and sponsors.

EM 4.3

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Discuss how the sports and entertainment industry builds customer profiles.

E 5.1

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Explore ways movies are marketed/promotes. 

EM 5.2

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Explore different ways fine arts (ballet, museums, theatre, traveling exhibits, guest artists/conductors, etc.) are marketed/promoted. 

EM 5.3

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Discuss how sources of at-home entertainment (e.g. Cable, Netflix, SlingTV, Hulu TV, On-demand, pay-per-view, etc.) influence the distribution of entertainment.

EM 5.4

Depth 1

Explain how revenue is generated in the arts (movies, music, plays, fine arts) and the various factors that affect revenue generation. 

EM 6.1

Depth 1

Explain methods of advertising sports and entertainment events. 

EM 6.2

Depth 1

Define goals of public relations. 

EM 6.3

Depth 1

Develop a sports/entertainment strategy or plan. 

EM 6.4

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Plan, manage and monitor day-to-day activities of marketing communications and management operations. 

EM 7.1

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Recognize some of the social and ethical implications of advertising. 

EM 7.2

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Define state and federal laws governing advertising practices. 

Em 7.3

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Model integrity, ethical leadership and effective management.

EM 8.1

Depth 1

Explore the following terms related to brand: brand, brand name, brand mark/logo, generic brand, brand recognition, brand preference, private/store brand, licensing, consumer psychology. 

EM 8.2

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List the characteristics of a good brand image. 

EM 8.3

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Explain how branding helps consumers and marketers differentiate products. 

EM 8.4

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Explain the difference between brand name and trade name. 

EM 8.5

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List the stages of brand loyalty. 

EM 8.7

Depth 1

Explain the advantages and disadvantages of business and product branding. 

EM  8.7

Depth 1

Discuss the importance of color, emotion, logo, slogan, music, and lighting n customer psychology. 

EM 9.1

Depth 1

Ex[;mom the terminology and tools of marketing analytics. 

EM 9.2

Depth 1

Identify metrics for tracking digital and traditional marketing efforts. 

EM 9.3

Depth 1

Understand the importance of using data when making decisions in marketing. 

EM 10.1

Depth 1

Explore career opportunities and adverting and promotions.

EM 10.2

Depth 1

Illustrate the services of professional organizations in advertising. 

EM 10.3

Depth 1

Explore the online presence and personal brand of oneself (i.e. the student)

EM 10.4

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Explore job and career options in relation to developing the student's IPS, personal interest, financial goals, and desired lifestyle. 

EM 10.5

Depth 1

Explore the workforce and labor market information to determine needs when developing WBL experience with a career plan. 

EM 10.6

Depth 1

Identify the purpose and goals of a Career and Technology Student Organization (CTSO)

Framework metadata

Source document
KSDE Marketing Standards
License
CC BY 4.0 US