Standard set
Advanced Animation Game and APP Design (2020 - 2021)
Standards
Showing 159 of 159 standards.
TEAGD.A
Employability Skills
TEAGD.B
Safety
TEAGD.C
History
TEAGD.D
Terminology
TEAGD.E
Communication
TEAGD.F
Design
TEAGD.G
Computations
TEAGD.H
Production
TEAGD.I
Software
TEAGD.J
Composition
TEAGD.K
Animation
TEAGD.L
Imaging
TEAGD.M
Portfolio Development
TEAGD.N
Collaboration
TEAGD.O
Legal Issues
TEAGD.P
Student Organizations
TEAGD.A.1
demonstrate employability skills required by business and industry
TEAGD.B.2
demonstrate following safety procedures when working with computer and television equipment
TEAGD.C.3
demonstrate an understanding of the history of animation and the evolution of 2-D to 3-D animation
TEAGD.D.4
demonstrate applying trade terminology in an appropriate manner
TEAGD.E.5
demonstrate the use of effective professional communication skills (e.g., oral, written, and digital) and practices that enable positive customer relationships
TEAGD.F.6
demonstrate using formal qualities of art (elements and principles) to create unified composition and communicate meaning
TEAGD.G.7
demonstrate using computational thinking procedures to analyze and solve problems
TEAGD.H.8
develop an independent production setting the direction of specialization for news, film, and graphics by effectively using tools for media production, development, and project management
TEAGD.H.9
demonstrate applying media, techniques, and processes in color painting
TEAGD.H.10
demonstrate the ability to specify color materials properly
TEAGD.H.11
demonstrate applying media, techniques, and processes in three-dimensional art
TEAGD.H.12
demonstrate construction of 2-D modeling
TEAGD.I.13
distinguish the basic functions of media design software, such as key frame animation, two-dimensional design, and three-dimensional design
TEAGD.J.14
demonstrate applying the principles of Character Rigging, Cut-Out Animation, Inverse Kinematics, and Paths and Motion
TEAGD.K.15
create a basic character head and lip syncing animation that focuses on two dimensional sketches, preparation, and design of a digitally-created project and includes a short clip with audio
TEAGD.L.16
create a video to illustrate finding, recording, editing, and producing a portion of an animatic/animation into a digital production and demonstrate rendering/exporting media into a standalone file format (.mov/.m4v/.wmv/.avi) position
TEAGD.L.17
create mechanical, optical and computer generated illusions for movies, television shows and computer games using software graphics programs that apply concepts in Digital Media
TEAGD.M.18
create a portfolio or e-portfolio, using a website that demonstrate skills, experience, and showcases work that would help obtain a job
TEAGD.N.19
apply concepts of collaborating effectively in group media production
TEAGD.O.20
identify logistical, ethical, and legal issues related to digital media and apply concepts to use of text, graphics, animation, sound, video, and digital images in digital products
TEAGD.P.21
examine how related student organizations are integral parts of career and technology education courses through leadership development, school and community service projects, and competitive events
TEAGD.A.1.a
communicate effectively through writing, speaking, listening, reading, and interpersonal abilities
TEAGD.A.1.b
demonstrate creativity by asking challenging questions and applying innovative procedures and methods
TEAGD.A.1.c
exhibit critical thinking and problem solving skills to locate, analyze and apply information in career planning and employment situations
TEAGD.A.1.d
model work readiness traits required for success in the workplace including integrity, honesty, accountability, punctuality, time management, and respect for diversity
TEAGD.A.1.e
apply the appropriate skill sets to be productive in a changing, technological, diverse workplace to be able to work independently and apply team work skills
TEAGD.A.1.f
present a professional image through appearance behavior and language
TEAGD.B.2.a
categorize general safety rules for operation of equipment and learning activities specific to film computer and television
TEAGD.B.2.b
apply concepts of safe practices when working on assignments
TEAGD.B.2.c
recognize and practice safe and secure transportation of equipment
TEAGD.B.2.d
identify and apply concepts of safe handling of art media and tools
TEAGD.C.3.a
review and distinguish concepts of animation history
TEAGD.C.3.b
recognize and practice safe and secure transportation of equipment of the transition from using drawings to digital media
TEAGD.C.3.c
review an understanding of flip books, pegs, and light and how they apply to animation
TEAGD.C.3.d
identify and assess the role and influence of new technologies on contemporary artwork
TEAGD.C.3.e
differentiate past, present, and future technological advances as they relate to an animation
TEAGD.C.3.f
report key influences on the origin and evolution of art, technology, media, and performance (e.g., the influence of historical styles on contemporary idioms)
TEAGD.D.4.a
identify and utilize trade terminology in the media production lab
TEAGD.D.4.b
identify and utilize trade abbreviations and acronyms as appropriate
TEAGD.E.5.a
assess the importance of all customers to a business
TEAGD.E.5.b
identify organization's products and services
TEAGD.E.5.c
state the influence of instructional technology on business
TEAGD.E.5.d
show how technology can be used to create a solution to a business challenge and present to customer in professional business format
TEAGD.E.5.e
apply concepts ability to assist customers in a professional manner
TEAGD.E.5.f
apply actively listen to customers
TEAGD.E.5.g
investigate, interpret, and synthesize customers' individual needs
TEAGD.E.5.h
formulate a professional business image (e.g., appearance, voice, grammar, word usage, enunciation, nonverbal communication)
TEAGD.F.6.a
use a viewfinder to develop compositions
TEAGD.F.6.b
apply concepts of design to organize elements to communicate meaning and unified compositions concepts, such as activating negative space, visual weight, paths of movement, non-centered focal point, dominance and subordination of design elements, and variety within repetition
TEAGD.F.6.c
demonstrate using thumbnail sketches and visual/verbal notes to plan compositions
TEAGD.F.6.d
interpret and apply concepts, such as activating negative space, visual weight, paths of movement, non-centered focal point, and variety within repetition
TEAGD.F.6.e
differentiate the structural elements of the plot (e.g., subplots, parallel episodes, and climax), the plot's development, and the way in which conflicts are (or are not) addressed and resolved
TEAGD.G.7.a
apply concepts for identifying routine hardware and software problems current to everyday life
TEAGD.G.7.b
identify patterns of compatibility issues and describe operational problems caused by hardware errors
TEAGD.G.7.c
investigate how technology can be used to solve problems
TEAGD.G.7.d
draw conclusions of the software development process and it is used to solve problems
TEAGD.G.7.e
distinguish commonly used documentation tools for design specifications, including flowcharts and visual and textual storyboards
TEAGD.H.8.a
conference with teacher and pitch production video concept
TEAGD.H.8.b
create finished production for distribution via desired delivery format
TEAGD.H.8.c
categorize and display the basic functions of media design software
TEAGD.H.8.d
demonstrate using appropriate software to design and produce professional quality images, documents, and presentations
TEAGD.H.8.e
analyze the purpose of the media to determine the appropriate file format and level of compression
TEAGD.H.8.f
analyze media and develop strategies that target the specific needs and desires of the audience
TEAGD.H.8.g
develop a logical explanation of the development and management process of a show (e.g., television programs, musicals, and radio programs)
TEAGD.H.8.h
classify the basic design elements necessary to produce effective print, video, audio, and Web-based media
TEAGD.H.8.i
demonstrate use of technical skills (e.g., pagination, printing, folding, cutting, and binding) to produce publishable materials
TEAGD.H.8.j
apply the concepts of a high-quality craftsmanship to a product or presentation and continually refine and analyze over an extended period of time
TEAGD.H.9.a
apply concepts of color theory (hue, value, and intensity) and color schemes (monochromatic, analogous, complementary, split-complementary, and triadic) to express emotion and create unity
TEAGD.H.9.b
distinguish primary, secondary, and tertiary hues
TEAGD.H.9.c
draw conclusions of how color communicates meaning in personal and famous artwork
TEAGD.H.9.d
demonstrate using the color relationships of monochromatic, warm/cool, complementary, analogous, and split-complementary to achieve visual unity and/or intent of work
TEAGD.H.9.e
apply concepts of the dark/light value quality of specific colors
TEAGD.H.9.f
distinguish and summarize of the intensity of color
TEAGD.H.9.g
apply concepts of tinting and shading by lightning and darkening color
TEAGD.H.9.h
distinguish and applies warm/cool versions of the same hue
TEAGD.H.9.i
explain and interpret observations of the impact of juxtaposing various colors
TEAGD.H.9.j
apply the concepts of conscious mark-making in painting
TEAGD.H.10.a
differentiate the ambient and diffuse color of an object
TEAGD.H.10.b
distinguish the specular, reflective, and luminosity material properties of objects
TEAGD.H.10.c
apply concepts of filters to an object
TEAGD.H.10.d
create models that represent their art in clay material
TEAGD.H.11.a
modelize 2-D sketches into 3-D form
TEAGD.H.11.b
apply concepts of animation in 3-D media
TEAGD.H.11.c
compare and contrast sculpture-in-the-round, high relief, bas relief, and additive and subtractive processes
TEAGD.H.12.a
create standard extended and architectural primitives
TEAGD.H.12.b
modify object properties
TEAGD.I.13.a
classify the tools needed to enable multimedia capabilities for digital media projects (e.g., still images, animated graphics, sounds, and video)
TEAGD.I.13.b
apply the concepts of sophisticated learning tools by following technical directions (e.g., those found with graphic calculators and specialized software programs and in access guides to World Wide Web sites on the Internet)
TEAGD.I.13.c
demonstrate using concepts to solve a visual arts problem that involves the effective use of elements of art and principles of design
TEAGD.I.13.d
critique and apply concepts of the manipulation of digital imagery (either still or video)
TEAGD.J.14.a
analyze and describe how the composition of a work of art is affected by the use of a particular principle of design
TEAGD.J.14.b
solve and explain a visual arts problem that involves the effective use of the elements of art and the principles of design
TEAGD.J.14.c
demonstrate developing and refining the manipulation of digital imagery (either still or video)
TEAGD.J.14.d
analyze how irony, tone, mood, the author's style, and the tone of language achieve specific rhetorical and/or aesthetic purposes
TEAGD.J.14.e
analyze how technical design (e.g., color theory, lighting, graphics, typography, posters, sound, costumes, and makeup) contributes to a performance or presentation
TEAGD.J.14.f
construct the component steps and skills required to design, edit, and produce a production for audio, video, electronic, or printed presentation
TEAGD.J.14.g
create a variety of audio, visual, written, and electronic products and presentations using technology
TEAGD.J.14.h
distinguish and explain the writing processes, formats, and conventions used for various media
TEAGD.J.14.i
report and interpret observations of technical support related to various media and design arts
TEAGD.J.14.j
assess models simulations and other tests to determine optimal design solutions from a variety of options
TEAGD.J.14.k
formulate the elements involved in creating a media or performing arts production for video or electronic presentation
TEAGD.J.14.l
demonstrate using technical applications in the creative process where appropriate
TEAGD.J.14.m
apply and explain the appropriate skills and vocabulary of the animation art form
TEAGD.J.14.n
categorize and analyze the elements of the animation art form
TEAGD.J.14.o
estimate and interpret digital applications appropriate to specific media and projects
TEAGD.J.14.p
interpret observations of how technology and the arts are interrelated in the development of presentations and productions
TEAGD.J.14.q
apply and explain appropriate problem-solving strategies and work related critical thinking skills
TEAGD.J.14.r
compare and apply the elements of the art form to observe, perceive, and respond to a particular application
TEAGD.J.14.s
apply and interpret the concepts of research and analysis to the creation of content
TEAGD.J.14.t
construct and continually refine a high quality product or presentation that proves commitment ad craftsmanship of the medium
TEAGD.K.15.a
design various drawings representing the lip syncing process to include head tilts and phrasing
TEAGD.K.15.b
collect and display the concepts of the lip syncing design process and illustrate the pre-planning of how will work
TEAGD.K.15.c
create and describe facial expressions and lip syncing using phonemes
TEAGD.K.15.d
apply concepts that industry experts utilize to create cohesive sound clips and character lip syncing
TEAGD.L.16.a
interpret and evaluate the various ways in which events are presented and information is communicated by visual image makers (e.g., graphic artists, documentary filmmakers, illustrators, news photographers)
TEAGD.L.16.b
demonstrate using concepts to design, edit, and produce a production for audio, video, electronic, or printed presentation
TEAGD.L.16.c
explain key points and frames that change the view orientation
TEAGD.L.16.d
illustrate how to set the view orientation through a camera and then apply concepts to move the camera through key points
TEAGD.L.16.e
create one or more cameras to use to define a camera view
TEAGD.L.16.f
apply concepts of camera use to rotate pan and zoom in on the model to define the animation
TEAGD.L.16.g
use concepts of animation to show sequence of camera view orientations through time
TEAGD.L.17.a
assemble, edit, and synchronize enlarged storyboard images with audio production in a movie time line
TEAGD.L.17.b
create two- and three-dimensional images and models that can be animated to do things human bodies can't accomplish and things that are unsafe for people to attempt
TEAGD.L.17.c
create effects that would be impractical to reproduce live to enhance a production (e.g., building explosions)
TEAGD.L.17.d
hypothesize how things would happen in real life into a screen image
TEAGD.L.17.e
change the green screen image or shape into another through a seamless transition for digital media productions
TEAGD.M.18.a
create and critique a resume
TEAGD.M.18.b
obtain letters of recommendations and references
TEAGD.M.18.c
list and explain job skills
TEAGD.M.18.d
demonstrate uploading video demo reels highlighting skill sets
TEAGD.N.19.a
use concepts of leadership to solve non-routine problems that benefit the common good of the group involved in a collaborative experience by utilizing the strengths of each individual in a group production
TEAGD.N.19.b
create collaboratively a studio or location segment in which each student produces and directs his/her designed project with other team members supporting the producer/director
TEAGD.N.19.c
demonstrate using teamwork and flexibility to collaboratively complete post-production tasks
TEAGD.O.20.a
apply the privacy legal and ethical issues of digital media ensuring to meet the W3C standards and web accessibility requirements for completed digital products including but not limited to copyright, digital rights management, piracy, trademark, open source, plagiarism, fair use, permission, creative commons license, etc.
TEAGD.O.20.b
demonstrate appropriate legal and ethical behavior when using social media
TEAGD.O.20.c
identify violations of copyright and trademark
TEAGD.O.20.d
explain the major local, district, state, and federal regulatory agencies and entities that affect the industry and how they enforce laws and regulations
TEAGD.O.20.e
explain the role of personal integrity and ethical behavior in the workplace
TEAGD.O.20.f
analyze the ways in which current laws and regulations enforce appropriate financial practices
TEAGD.P.21.a
explain the purpose, mission, objectives, motto, colors, official dress, and other distinguishing characteristics of SkillsUSA
TEAGD.P.21.b
explain how participation in SkillsUSA can promote lifelong responsibility for community service professional growth and development
TEAGD.P.21.c
explore the impact and opportunities that SkillsUSA can develop to bring business and industry together with education in a positive working relationship through innovative leadership and career development programs
TEAGD.P.21.d
explore the local, state, and national opportunities available to students through participation in SkillsUSA
Framework metadata
- Source document
- AKS Curriculum
- License
- CC BY 4.0 US