Standard set
E-Sports (11.08000) (2021)
Standards
Showing 40 of 40 standards.
ES-1
Standard
Describe the characteristics of the enterprises that make up the e-sports ecosystem and the skill sets they share among themselves and with other sectors of the industry.
ES-2
Standard
Explain the elements of the e-sports event process across pre-event, show day, and post- event phases.
ES-3
Standard
Plan and execute an e-sports event.
ES-4
Standard
Integrate healthy behaviors into e-sports participation
ES-5
Standard
Evaluate the impacts of technology, media, culture, and law on esports.
ES-6
Standard
Explore different scientific processes that are used in e-sports and game-user research
ES-7
Standard
Explain how game development, strategy, and logic affect the potential outcomes of gameplay.
ES-8
Standard
Develop an inclusive organizational model that promotes community and outreach.
ES-1.1
Element
Recognize the various roles and skills from other sectors that comprise the e-sports ecosystem.
ES-1.2
Element
Describe how the skill set required in the e-sports industry might be transferrable to other industry sectors and professions.
ES-1.3
Element
Discuss how e-sports teams utilize sponsorships from various industry partners.
ES-2.1
Element
Develop and document pre-event planning including run-of-show document
ES-2.2
Element
Describe and document day-of event activities
ES-2.3
Element
Model scenarios for issues (technical and non-technical) that can occur and possible solutions
ES-2.4
Element
Explain and demonstrate project retrospective to capture lessons learned and areas for improvement.
ES-3.1
Element
Describe and demonstrate the multitude of team roles and duties to execute an e-sports event
ES-3.2
Element
Explain necessary considerations for the end user experience and collect feedback
ES-3.3
Element
State the variety of competition platforms and implications for competition.
ES-3.4
Element
Explore the differences between a Local Area Network (LAN) event and a virtual competition and identify which is best suited for a specific context.
ES-4.1
Element
Analyze time spent gaming vs. other activities of importance and personal goals
ES-4.2
Element
Identify a subset of skills used in gaming and how those skills apply/support other activities (i.e. attending to detail, organizing, story-telling).
ES-4.3
Element
Develop a plan for maintaining mental and physical health of e-sports athletes.
ES-4.4
Element
Articulate the importance of displaying good sportsmanship behaviors within e-sports.
ES-4.5
Element
Construct an argument to support the claim that gaming cultivates a growth mindset.
ES-5.1
Element
Analyze the corresponding influence of esports, technology, media, and culture.
ES-5.2
Element
Explore the history of esports and identify key stakeholders and influencers.
ES-5.3
Element
Identify gaming platform(s) and identify factors contributing to the platform's success or failure.
ES-5.4
Element
Identify the challenges to creating an inclusive culture in e-sports and potential barriers that exist in the ecosystem.
ES-5.5
Element
Explain the legal ramifications of policies like The Digital Millennium Copyright Act (DMCA) and how legislation applies to the e-sports industry.
ES-6.1
Element
Describe how the human mind and body responds to in-game stimuli
ES-6.2
Element
Explain how scientific processes can be used to understand the interaction between people and games
ES-6.3
Element
Explore the contributions of different scientific fields to the development and understanding of esports (i.e. biometrics, virtual reality, augmented reality)
ES-6.4
Element
Explain how the future of -sports will be shaped using biometrics and new techniques for game control and interaction.
ES-7.1
Element
Demonstrate how teamwork and in-game communication affect game and match outcomes.
ES-7.2
Element
Derive a game play strategy based on game characteristics and knowledge.
ES-7.3
Element
Explain how game play is governed by mechanics and dynamics derived in the development process.
ES-7.4
Element
Describe the connection between player personality and game strategy.
ES-8.1
Element
Create a scholastic gaming club that goes beyond competition and becomes a platform to acquire critical communication, collaboration, and problem-solving skills.
ES-8.2
Element
Explain how to advocate for the benefits of a scholastic gaming club program
ES-8.3
Element
Develop and execute a plan to foster an inclusive environment for club participation of people with varying backgrounds and abilities.
Framework metadata
- Source document
- Georgia Standards of Excellence E-Sports (11.08000) (2021)
- Normalized subject
- Technology