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E-Sports (11.08000) (2021)

CTAE (2013-)Grades 09, 10, 11, 12CSP ID: AB6E6F50DDF047E8BC3EE2CCFD33DCCC_D21388887_grades-09-10-11-12Standards: 40

Standards

Showing 40 of 40 standards.

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ES-1

Standard

Depth 0

Describe the characteristics of the enterprises that make up the e-sports ecosystem and the skill sets they share among themselves and with other sectors of the industry.

ES-2

Standard

Depth 0

Explain the elements of the e-sports event process across pre-event, show day, and post- event phases.

ES-3

Standard

Depth 0

Plan and execute an e-sports event.

ES-4

Standard

Depth 0

Integrate healthy behaviors into e-sports participation

ES-5

Standard

Depth 0

Evaluate the impacts of technology, media, culture, and law on esports.

ES-6

Standard

Depth 0

Explore different scientific processes that are used in e-sports and game-user research

ES-7

Standard

Depth 0

Explain how game development, strategy, and logic affect the potential outcomes of gameplay.

ES-8

Standard

Depth 0

Develop an inclusive organizational model that promotes community and outreach.

ES-1.1

Element

Depth 1

Recognize the various roles and skills from other sectors that comprise the e-sports ecosystem.

ES-1.2

Element

Depth 1

Describe how the skill set required in the e-sports industry might be transferrable to other industry sectors and professions.

ES-1.3

Element

Depth 1

Discuss how e-sports teams utilize sponsorships from various industry partners.

ES-2.1

Element

Depth 1

Develop and document pre-event planning including run-of-show document

ES-2.2

Element

Depth 1

Describe and document day-of event activities

ES-2.3

Element

Depth 1

Model scenarios for issues (technical and non-technical) that can occur and possible solutions

ES-2.4

Element

Depth 1

Explain and demonstrate project retrospective to capture lessons learned and areas for improvement.

ES-3.1

Element

Depth 1

Describe and demonstrate the multitude of team roles and duties to execute an e-sports event

ES-3.2

Element

Depth 1

Explain necessary considerations for the end user experience and collect feedback

ES-3.3

Element

Depth 1

State the variety of competition platforms and implications for competition.

ES-3.4

Element

Depth 1

Explore the differences between a Local Area Network (LAN) event and a virtual competition and identify which is best suited for a specific context.

ES-4.1

Element

Depth 1

Analyze time spent gaming vs. other activities of importance and personal goals

ES-4.2

Element

Depth 1

Identify a subset of skills used in gaming and how those skills apply/support other activities (i.e. attending to detail, organizing, story-telling).

ES-4.3

Element

Depth 1

Develop a plan for maintaining mental and physical health of e-sports athletes.

ES-4.4

Element

Depth 1

Articulate the importance of displaying good sportsmanship behaviors within e-sports.

ES-4.5

Element

Depth 1

Construct an argument to support the claim that gaming cultivates a growth mindset.

ES-5.1

Element

Depth 1

Analyze the corresponding influence of esports, technology, media, and culture.

ES-5.2

Element

Depth 1

Explore the history of esports and identify key stakeholders and influencers.

ES-5.3

Element

Depth 1

Identify gaming platform(s) and identify factors contributing to the platform's success or failure.

ES-5.4

Element

Depth 1

Identify the challenges to creating an inclusive culture in e-sports and potential barriers that exist in the ecosystem.

ES-5.5

Element

Depth 1

Explain the legal ramifications of policies like The Digital Millennium Copyright Act (DMCA) and how legislation applies to the e-sports industry.

ES-6.1

Element

Depth 1

Describe how the human mind and body responds to in-game stimuli

ES-6.2

Element

Depth 1

Explain how scientific processes can be used to understand the interaction between people and games

ES-6.3

Element

Depth 1

Explore the contributions of different scientific fields to the development and understanding of esports (i.e. biometrics, virtual reality, augmented reality)

ES-6.4

Element

Depth 1

Explain how the future of -sports will be shaped using biometrics and new techniques for game control and interaction.

ES-7.1

Element

Depth 1

Demonstrate how teamwork and in-game communication affect game and match outcomes.

ES-7.2

Element

Depth 1

Derive a game play strategy based on game characteristics and knowledge.

ES-7.3

Element

Depth 1

Explain how game play is governed by mechanics and dynamics derived in the development process.

ES-7.4

Element

Depth 1

Describe the connection between player personality and game strategy.

ES-8.1

Element

Depth 1

Create a scholastic gaming club that goes beyond competition and becomes a platform to acquire critical communication, collaboration, and problem-solving skills.

ES-8.2

Element

Depth 1

Explain how to advocate for the benefits of a scholastic gaming club program

ES-8.3

Element

Depth 1

Develop and execute a plan to foster an inclusive environment for club participation of people with varying backgrounds and abilities.

Framework metadata

Source document
Georgia Standards of Excellence E-Sports (11.08000) (2021)
Normalized subject
Technology
E-Sports (11.08000) (2021) · Georgia standards · Checkfu