Standard set
Graphic Design, Graphic Arts Production, Digital Communications
Standards
Showing 101 of 101 standards.
ANALYZE THE MEDIA INDUSTRY, ITS BUSINESS PRACTICES, AND ITS ROLE IN THE ECONOMY
INVESTIGATE INTELLECTUAL PROPERTY LAW AND RIGHTS MANAGEMENT
DEMONSTRATE VERBAL AND NONVERBAL COMMUNICATION SKILLS REQUIRED BY THE MEDIA INDUSTRY
DEMONSTRATE WRITTEN COMMUNICATION SKILLS REQUIRED BY THE MEDIA INDUSTRY
UTILIZE COMPUTER APPLICATIONS TO MANAGE MEDIA
APPLY KNOWLEDGE OF DATA CAPTURE AND MANIPULATION
ENGAGE IN PRE-PRODUCTION/PLANNING PHASE OF PRODUCT CREATION IN GRAPHIC/WEB DESIGN
IMPLEMENT PLAN(S) FOR ACQUIRING OR CREATING A PRODUCT IN ACCORDANCE WITH PRODUCTION PHASE TASKS IN GRAPHIC/WEB DESIGN
PERFORM TASKS IN POST-PRODUCTION PHASE OF PRODUCT REFINEMENT IN GRAPHIC/WEB DESIGN
DELIVER/DISTRIBUTE PRODUCT(S) USING VARIOUS MEDIA IN ACCORDANCE WITH CONSUMER EXPECTATIONS IN GRAPHIC/WEB DESIGN
MONITOR QUALITY ASSURANCE OF PRODUCT CREATION CONCURRENT WITH ALL PHASES OF PRODUCTION IN GRAPHIC/WEB DESIGN
PRESENT PRODUCT(S) TO SELECTED AUDIENCE(S) USING MEDIA IN GRAPHIC/WEB DESIGN
Research the role of the media industry and its impact on society and the economy
Investigate the history and evolution of media and emerging technology
Identify factors that contribute to the success of media businesses and freelance/contract providers
Examine the impact of social media on the media industry
Identify key factors to be considered in launching a media business
Examine how the relationship among marketing, sales, and production affects profitability
Describe how production processes and cycles affect media businesses
Determine costing projections for various media objectives and/or functions
Describe how diversity (cultural, ethnic, multigenerational) and ethics affect the selection of projects and programs
Describe how ethics, hype, and content influence media products
Identify industry safety standards
Describe multiple distribution platforms that are in compliance with the American Disability Act
Identify current legal issues in media professions
Explain plagiarism and its effects in business
Define the establishment of a copyright
Discuss rights and implications of copyright law
Examine intellectual property law and its ramifications
Explain the establishment of a trade name and trademark
Explain fair use in relation to legal and regulatory considerations
Use industry terminology appropriately in the work environment
Use effective communication techniques to obtain accurate information from sources, audiences, and clients
Practice verbal and nonverbal communication skills with people of diverse cultures, generations, and situations
Practice active listening skills appropriate to the medium/media
Use professional etiquette for web-, email-, and social-media-based communications
Conduct formal and informal research to collect information
Verify the accuracy of information
Verify the authority of sources
Identify the purpose, content, and audience for communications
Select the appropriate medium/media for distribution of communications
Format communications for the purpose, audience, and medium/media
Use editing skills when reviewing communications
Use proofing skills and check the spelling when reviewing communications
Use appropriate electronic publishing software and output devices
Apply essential commands and knowledge of computer operating systems
Apply computer file management techniques
Use the Internet for file transfer
Select the format for digital delivery
Use and care for equipment and related accessories
Describe the functionality of the internet, intranet, and extranet in the media environment
Explain methods of protecting a computer against computer threats
Identify software that supports data capture for media devices (i.e., digital camera, video input device, graphics tablet, graphics expansion boards)
Select appropriate resolutions for data capture
Capture and transfer still image, audio, and moving image content
Archive and manage data for media applications
Determine the difference between art and design
Identify the basic principles of Graphic Design (balance, emphasis, movement, unity, contrast, and simplicity)
Identify the basic elements of Graphic Design (line, shape, pattern, space, size, form, and color)
Identify basic typography categories (serif, sans serif, script, display), their basic structure, and how and when to use them
Describe additive and subtractive colors, hue, tint, value, and shade
Describe the importance of color selection in connection with target audience, including the color wheel, color schemes, and the psychology of color
Differentiate between the color gamuts (RGB, CMYK, Spot Color, grayscale and hex color, and explain how they relate to the web and printing industries)
Demonstrate an understanding of the differences between vector and raster images
Use the creative process, including research, and brainstorming
Present a workflow outline for a project from start to finish
Work in a team to plan a larger project
Identify the target audience for a project
Differentiate the type, use, and care of digital cameras and accessories, including basic lighting equipment
Understand file size and ppi formats (i.e., BMP, TIFF, JPEG, RAW) and the selection of the appropriate camera format for a given situation and end usage requirements
Plan and prepare an outdoor and an indoor photo shoot according to a client's needs, including setting up the necessary equipment
Understand and compare the different common printing processes (offset, digital, web, screen printing, flexography, gravure and thermography, their market segments and the advantages/disadvantages of each)
Explore paper options for a job, including analyzing parent sizes, environmental concerns, grades and classes, and reading a paper swatch
Understand usability and design criteria for use on web and mobile devices, including navigation, sizing, and format
Define the kinds of industry standard software and what they should be used for: photo manipulation, drawing, and page layout
Use the creative process, including developing multiple design ideas to determine the best solution for a product
Apply knowledge of design principles, elements, typography, and color relationships to projects
Produce single and multi-color projects
Create vector illustrations using layers, shape, line, and typography
Enhance and edit raster images using layers, transparencies, masking, selection tools, editing tools, color correction, filters, and special effects of industry standard photo manipulation software
Create single and multi-page products using industry standard layout software and/or online, according to specifications
Demonstrate type specifics, alignment, and appropriate use of margins, columns, grids bleeds, and styles
Execute an outdoor and an indoor photo shoot according to a client's needs, including setting up the necessary equipment
Work in a team to produce a larger project
Post content to an active website
Use the creative process, including editing/revising a product to meet a client's needs
Compare color reproduction on the monitor and a printed substrate
Evaluate a product for target audience and end use
Work in a team to edit/revise a larger project
Use the creative process, including publishing a product
Understand various file formats and list the advantages/disadvantages of each
Define preflighting and its purpose
Package a file for printing
Explore binding and finishing options, to include imposition
Optimize and post a finished product to an active website
Critique a project throughout every phase of production for accuracy, end-usage, and audience
Review a project workflow after completion and determine areas of improvement
Discuss the importance of "dress for success"
Demonstrate proper etiquette for introductions
Identify and discuss different kinds of portfolios, and the organization of elements included
Utilize presentation skills to present a solution to a project, demonstrating an understanding of the relationship between content, color, typography, images, and layout
Framework metadata
- Source document
- Arizona Dept of Education - Career and Technical Education
- License
- CC BY 4.0 US