explore the creative uses of language and visuals in popular culture, e.g., cartoons, animated films, limericks, advertisements, electronic and print magazines and the Internet, and communicate ways in which imagery and figurative language, e.g., simile, hyperbole and metaphor, convey meaning, tone and mood
Standard detail
8.B.2.6.a
Depth 3Parent ID: 9F3755646282478B9D2665DCAFE59CC8Standard set: Grade 8 - English Language Arts (K & E)
Original statement
Quick facts
- Statement code
- 8.B.2.6.a
- List ID
- a
- Standard ID
- 5557DAA588544EF180A63171BCE46FE2
- Subject
- English Language Arts (2006)
- Grades
- 08
- Ancestor IDs
- 9F3755646282478B9D2665DCAFE59CC8292D776F9F6A4FE28E1E0C8F2324094F21CA239C81984341A48306EC0E3590C7
- Source document
- Grade 8 - English Language Arts (K & E)
- License
- CC BY 4.0 US