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Grade 2 - Mathematics (2022)

Mathematics (2022-)Grades 02CSP ID: 07F53503965446AFB52347A598279479Standards: 168

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Mathematics 

MAT.1.

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Number: Quantity is measured with numbers that enable counting, labelling, comparing, and operating.

MAT.2.

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Geometry: Shapes are defined and related by geometric attributes.

MAT.3.

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Measurement: Attributes such as length, area, volume, and angle are quantified by measurement.

MAT.4.

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Patterns: Awareness of patterns supports problem solving in various situations.

MAT.5.

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Time: Duration is described and quantified by time.

MAT.6.

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Statistics: The science of collecting, analyzing, visualizing, and interpreting data can inform understanding and decision making.

MAT.1.1.

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Students analyze quantity to 1000.

MAT.1.2.

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Students investigate addition and subtraction within 100.

MAT.1.3.

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Students interpret part-whole relationships using unit fractions.

MAT.2.1.

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Students analyze and explain geometric attributes of shape.

MAT.3.1.

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Students communicate length using units.

MAT.4.1.

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Students explain and analyze patterns in a variety of contexts.

MAT.5.1.

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Students relate duration to time.

MAT.6.1.

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Students relate data to a variety of representations.

MAT.1.1.1.

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Knowledge

MAT.1.1.2.

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Understanding

MAT.1.1.3.

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Skills & Procedures

MAT.1.2.1.

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Knowledge

MAT.1.2.2.

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Understanding

MAT.1.2.3.

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Skills & Procedures

MAT.1.3.1.

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Knowledge

MAT.1.3.2.

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Understanding

MAT.1.3.3.

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Skills & Procedures

MAT.2.1.1.

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Knowledge

MAT.2.1.2.

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Understanding

MAT.2.1.3.

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Skills & Procedures

MAT.3.1.1.

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Knowledge

MAT.3.1.2.

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Understanding

MAT.3.1.3.

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Skills & Procedures

MAT.4.1.1.

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Knowledge

MAT.4.1.2.

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Understanding

MAT.4.1.3.

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Skills & Procedures

MAT.5.1.1.

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Knowledge

MAT.5.1.2.

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Understanding

MAT.5.1.3.

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Skills & Procedures

MAT.6.1.1.

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Knowledge

MAT.6.1.2.

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Understanding

MAT.6.1.3.

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Skills & Procedures

MAT.1.1.1.a

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Any number of objects in a set can be represented by a natural number.

MAT.1.1.1.b.

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The values of the places in a four-digit natural number are thousands, hundreds, tens, and ones.

MAT.1.1.1.c.

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Places that have no value within a given number use zero as a placeholder.

MAT.1.1.1.d.

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The number line is a spatial representation of quantity.

MAT.1.1.1.e.

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A quantity can be skip counted in various ways according to context.

MAT.1.1.1.f.

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Quantities of money can be skip counted in amounts that are represented by coins and bills (denominations).

MAT.1.1.1.g.

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An even quantity will have no remainder when partitioned into two equal groups or groups of two.

MAT.1.1.1.h.

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An odd quantity will have a remainder of one when partitioned into two equal groups or groups of two.

MAT.1.1.1.i.

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A benchmark is a known quantity to which another quantity can be compared.

MAT.1.1.1.j.

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Words that can describe a comparison between two unequal quantities include not equal, greater than and less than.

MAT.1.1.1.k.

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The less than sign, <, and the greater than sign, >, are used to indicate inequality between two quantities.

MAT.1.1.1.l.

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Equality and inequality can be modelled using a balance.

MAT.1.1.2.a.

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There are infinitely many natural numbers.

MAT.1.1.2.b.

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Every digit in a natural number has a value based on its place.

MAT.1.1.2.c.

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Each natural number is associated with exactly one point on the number line.

MAT.1.1.2.d.

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A quantity can be interpreted as a composition of groups.

MAT.1.1.2.e.

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All natural numbers are either even or odd.

MAT.1.1.2.f.

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A quantity can be estimated when an exact count is not needed.

MAT.1.1.2.g.

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Inequality is an imbalance between two quantities.

MAT.1.1.3.a.

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Represent quantities using words and natural numbers.

MAT.1.1.3.b.

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Identify the digits representing thousands, hundreds, tens, and ones based on place in a natural number.

MAT.1.1.3.c.

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Relate a number, including zero, to its position on the number line.

MAT.1.1.3.d.

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Decompose quantities into groups of 100s, 10s, and 1s.

MAT.1.1.3.e.

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Count within 1000, forward and backward by 1s, starting at any number.

MAT.1.1.3.f.

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Skip count by 20s, 25s, or 50s, starting at 0.

MAT.1.1.3.g.

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Skip count by 2s and 10s, starting at any number.

MAT.1.1.3.h.

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Determine the value of a collection of coins or bills of the same denomination by skip counting.

MAT.1.1.3.i.

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Model even and odd quantities by sharing and grouping.

MAT.1.1.3.j.

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Describe a quantity as even or odd.

MAT.1.1.3.k.

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Partition a set of objects by sharing or grouping, with or without remainders.

MAT.1.1.3.l.

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Estimate quantities using benchmarks.

MAT.1.1.3.m.

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Model equality and inequality between two quantities, including with a balance.

MAT.1.1.3.n.

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Compare and order natural numbers.

MAT.1.1.3.o.

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Describe a quantity as less than, greater than, or equal to another quantity.

MAT.1.2.1.a.

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The order in which more than two numbers are added does not affect the sum (associative property).

MAT.1.2.1.b.

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Familiar addition and subtraction number facts facilitate addition and subtraction strategies.

MAT.1.2.1.c.

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Addition and subtraction strategies for two-digit numbers include making multiples of ten and using doubles.

MAT.1.2.2.a.

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A sum can be composed in multiple ways.

MAT.1.2.2.b.

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Addition and subtraction can represent the sum or difference of countable quantities or measurable lengths.

MAT.1.2.3.a.

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Visualize 100 as a composition of multiples of 10 in various ways.

MAT.1.2.3.b.

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Compose a sum in multiple ways, including with more than two addends.

MAT.1.2.3.c.

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Recall and apply addition number facts, with addends to 10, and related subtraction number facts.

MAT.1.2.3.d.

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Investigate strategies for addition and subtraction of two-digit numbers.

MAT.1.2.3.e.

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Add and subtract numbers within 100.

MAT.1.2.3.f.

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Verify a sum or difference using inverse operations.

MAT.1.2.3.g.

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Determine a missing quantity in a sum or difference, within 100, in a variety of ways.

MAT.1.2.3.h.

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Solve problems using addition and subtraction of countable quantities or measurable lengths.

MAT.1.3.1.a.

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A whole can be a whole set of objects, or a whole object, that can be partitioned into a number of equal parts.

MAT.1.3.1.b.

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The whole can be any size and is designated by context.

MAT.1.3.1.c.

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A unit fraction describes any one of the equal parts that compose a whole.

MAT.1.3.2.a.

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Fractions can represent part-to-whole relationships.

MAT.1.3.2.b.

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One whole can be interpreted as a number of unit fractions.

MAT.1.3.3.a.

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Model a unit fraction by partitioning a whole object or whole set into equal parts, limited to 10 or fewer equal parts.

MAT.1.3.3.b.

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Compare different unit fractions of the same whole, limited to denominators of 10 or less.

MAT.1.3.3.c.

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Compare the same unit fractions of different wholes, limited to denominators of 10 or less.

MAT.1.3.3.d.

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Model one whole, using a given unit fraction, limited to denominators of 10 or less.

MAT.2.1.1.a.

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Common geometric attributes include sides, vertices and faces or surfaces.

MAT.2.1.1.b.

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Two-dimensional shapes may have sides that are line segments.

MAT.2.1.1.c.

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Three-dimensional shapes may have faces that are two-dimensional shapes.

MAT.2.1.1.d.

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A shape can change orientation or position through slides (translations), turns (rotations), or flips (reflections).

MAT.2.1.1.e.

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Shapes can be turned or flipped in the creation of art.

MAT.2.1.2.a.

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Shapes are defined according to geometric attributes.

MAT.2.1.2.b.

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A shape can be visualized as a composition of other shapes.

MAT.2.1.2.c.

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Geometric attributes do not change when a shape is translated, rotated, or reflected.

MAT.2.1.3.a.

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Sort shapes according to two geometric attributes and describe the sorting rule.

MAT.2.1.3.b.

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Relate the faces of three-dimensional shapes to two-dimensional shapes.

MAT.2.1.3.c.

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Create a picture or design with shapes from verbal instructions, visualization, or memory.

MAT.2.1.3.d.

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Investigate translation, rotation, and reflection of two- and three-dimensional shapes.

MAT.2.1.3.e.

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Describe geometric attributes of two- and three-dimensional shapes in various orientations.

MAT.2.1.3.f.

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Recognize the translation, rotation, or reflection of shapes represented in artwork.

MAT.3.1.1.a.

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Tiling is the process of measuring a length by using many copies of a unit without gaps or overlaps.

MAT.3.1.1.b.

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Iterating is the process of measuring a length by repeating one copy of a unit without gaps or overlaps.

MAT.3.1.1.c.

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The unit can be chosen based on the length to be measured.

MAT.3.1.1.d.

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Length can be measured with non-standard units or standard units.

MAT.3.1.1.e.

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Non-standard units found in nature can be used to measure length on the land.

MAT.3.1.1.f.

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Standard units, such as centimetres, can enable a common language around measurement.

MAT.3.1.1.g.

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A referent is a personal or familiar representation of a known length.

MAT.3.1.1.h.

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A common referent from the land or body parts can be used to measure length.

MAT.3.1.2.a.

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Length is quantified by measurement.

MAT.3.1.2.b.

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Length is measured with equal-sized units that themselves have length.

MAT.3.1.2.c.

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The number of units required to measure a length is inversely related to the size of the unit.

MAT.3.1.2.e.

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Length can be estimated when a measuring tool is not available.

MAT.3.1.3.a.

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Measure length with non-standard units by tiling, iterating, or using a self-created measuring tool.

MAT.3.1.3.b.

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Compare and order measurements of different lengths measured with the same non-standard units, and explain the choice of unit.

MAT.3.1.3.c.

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Compare measurements of the same length measured with different non-standard units.

MAT.3.1.3.d.

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Measure length with standard units by tiling or iterating with a centimetre.

MAT.3.1.3.e,

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Compare and order measurements of different lengths measured with centimetres.

MAT.3.1.3.f.

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Identify referents for a centimetre.

MAT.3.1.3.g.

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Estimate length by visualizing the iteration of a referent for a centimetre.

MAT.3.1.3.h.

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Investigate First Nations, M�tis, or Inuit use of the land in estimations of length.

MAT.4.1.1.a.

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Change can be an increase or a decrease in the number and size of elements.

MAT.4.1.1.b.

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A hundreds chart is an arrangement of natural numbers that illustrates multiple patterns.

MAT.4.1.1.c.

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Patterns can be found and created in cultural designs.

MAT.4.1.1.d.

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Attributes of elements, such as size and colour, can contribute to a pattern.

MAT.4.1.2.a.

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A pattern can show increasing or decreasing change.

MAT4.1.2.b.

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A pattern is more evident when the elements are represented, organized, aligned, or oriented in familiar ways.

MAT.4.1.2.c.

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A pattern core can vary in complexity.

MAT.4.1.3.a.

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Describe non-repeating patterns encountered in surroundings, including in art, architecture, cultural designs, and nature.

MAT.4.1.3.b,

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Investigate patterns in a hundreds chart.

MAT.4.1.3.c.

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Create and express growing patterns using sounds, objects, pictures, or actions.

MAT.4.1.3.d.

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Create and express a repeating pattern with a pattern core of up to four elements that change by more than one attribute.

MAT.5.1.1.a.

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Events can be related to calendar dates.

MAT.5.1.1.b.

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Duration can be described using comparative language such as longer or shorter.

MAT.5.1.1.c.

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Duration can be measured in non-standard units, including events, natural cycles, or personal referents.

MAT.5.1.1.d.

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Winter counts are First Nations symbolic calendars that record oral traditions and significant events.

MAT.5.1.1.e.

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Time can be described using standard units such as days or minutes.

MAT.5.1.2.a.

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Time can be communicated in various ways.

MAT.5.1.2.b.

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Duration is the measure of an amount of time from beginning to end.

MAT.5.1.2.c.

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Duration is quantified by measurement.

MAT.5.1.3.a.

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Express significant events using calendar dates.

MAT.5.1.3.b.

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Describe the duration between or until significant events using comparative language.

MAT.5.1.3.c.

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Describe the duration of events using non-standard units.

MAT.5.1.3.d.

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Relate First Nations� winter counts to duration.

MAT.5.1.3.e.

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Describe the relationship between days, weeks, months, and years.

MAT.5.1.3.f.

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Describe the duration between or until significant events using standard units of time.

MAT.6.1.1.a.

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Data can be collected by asking questions.

MAT.6.1.1.b.

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First-hand data is data collected by the person using the data.

MAT.6.1.1.c.

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Data can be recorded using tally marks, words, or counts.

MAT.6.1.1.d.

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Data can be expressed through First Nations, M�tis, or Inuit stories.

MAT.6.1.1.e.

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A graph includes features such as a title, a legend, axes, axis labels.

MAT.6.1.1.f.

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Data can be represented with graphs such as pictographs, bar graphs and dot plots.

MAT.6.1.2.a.

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Data can be collected to answer questions.

MAT.6.1.2.b.

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Data can be represented in various ways.

MAT.6.1.3.a.

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Generate questions for a specific investigation within the learning environment.

MAT.6.1.3.b.

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Collect first-hand data by questioning people within the learning environment.

MAT.6.1.3.c.

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Record data in a table.

MAT.6.1.3.d.

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Construct graphs to represent data.

MAT.6.1.3.e.

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Interpret graphs to answer questions.

MAT.6.1.3.f.

Depth 3

Compare the features of pictographs, dot plots, and bar graphs.

Framework metadata

Source document
Grade 2 - Mathematics (2022)
License
CC BY 4.0 US