Standard set
Grade 1 - Mathematics (2022)
Standards
Showing 163 of 163 standards.
Mathematics
MAT.1.
Number: Quantity is measured with numbers that enable counting, labelling, comparing, and operating.
MAT.2.
Geometry: Shapes are defined and related by geometric attributes.
MAT.3.
Measurement: Attributes such as length, area, volume, and angle are quantified by measurement.
MAT.4.
Patterns: Awareness of patterns supports problem solving in various situations.
MAT.5.
Time: Duration is described and quantified by time.
MAT.6.
Statistics: The science of collecting, analyzing, visualizing, and interpreting data can inform understanding and decision making.
MAT.1.1.
Students interpret and explain quantity to 100.
MAT.1.2.
Students examine addition and subtraction within 20.
MAT.1.3.
Students examine one-half as a part-whole relationship.
MAT.2.1.
Students interpret shape in two and three dimensions.
MAT.3.1.
Students relate length to the understanding of size.
MAT.4.1.
Students examine patterns in cycles.
MAT.5.1.
Students explain time in relation to cycles.
MAT.6.1.
Students investigate and represent data.
MAT.1.1.1.
Knowledge
MAT.1.1.2.
Understanding
MAT.1.1.3.
Skills & Procedures
MAT.1.2.1.
Knowledge
MAT.1.2.2.
Understanding
MAT.1.2.3.
Skills & Procedures
MAT.1.3.1.
Knowledge
MAT.1.3.2.
Understanding
MAT.1.3.3.
Skills & Procedures
MAT.2.1.1.
Knowledge
MAT.2.1.2.
Understanding
MAT.2.1.3.
Skills & Procedures
MAT.3.1.1.
Knowledge
MAT.3.1.2.
Understanding
MAT.3.1.3.
Skills & Procedures
MAT.4.1.1.
Knowledge
MAT.4.1.2.
Understanding
MAT.4.1.3.
Skills & Procedures
MAT.5.1.1.
Knowledge
MAT.5.1.2.
Understanding
MAT.5.1.3.
Skills & Procedures
MAT.6.1.1.
Knowledge
MAT.6.1.2.
Understanding
MAT.6.1.3.
Skills & Procedures
MAT.1.1.1.a
A numeral is a symbol or group of symbols used to represent a number.
MAT.1.1.1.b.
The absence of quantity is represented by 0.
MAT.1.1.1.c.
Counting can begin at any number.
MAT.1.1.1.d.
Counting more than one object at a time is called skip counting.
MAT.1.1.1.e.
Sharing involves partitioning a quantity into a certain number of groups.
MAT.1.1.1.f.
Grouping involves partitioning a quantity into groups of a certain size.
MAT.1.1.1.g.
Familiar arrangements of small quantities facilitate subitizing.
MAT.1.1.1.h.
Comparisons of quantity can be described by using words such as equal, not equal, less and more.
MAT.1.1.1.i.
Equality can be modelled using a balance.
MAT.1.1.1.j.
The equal sign, = , is used to show equality between two quantities.
MAT.1.1.1.k.
The unequal sign, \not = , is used to show that two quantities are not equal.
MAT.1.1.2.a.
Quantity is expressed in words and numerals based on patterns.
MAT.1.1.2.b.
Quantity in the world is represented in multiple ways.
MAT.1.1.2.c.
Each number counted includes all previous numbers (counting principle: hierarchical inclusion).
MAT.1.1.2.d.
A quantity can be determined by counting more than one object in a set at a time.
MAT.1.1.2.e.
Quantity can be partitioned by sharing or grouping.
MAT.1.1.2.f.
A quantity can be perceived as the composition of smaller quantities.
MAT.1.1.2.g.
Two quantities are equal when there is the same number of objects in both sets.
MAT.1.1.2.h.
Equality is a balance between two quantities.
MAT.1.1.3.a.
Count within 100, forward by 1s, starting at any number, according to the counting principles.
MAT.1.1.3.b.
Count backward from 20 to 0 by 1s.
MAT.1.1.3.c.
Skip count to 100, forward by 5s and 10s, starting at 0.
MAT.1.1.3.d.
Skip count to 20, forward by 2s, starting at 0.
MAT.1.1.3.e.
Partition a set of objects by sharing and grouping.
MAT.1.1.3.f.
Demonstrate conservation of number when sharing or grouping.
MAT.1.1.3.g.
Recognize quantities to 10.
MAT.1.1.3.h.
Investigate equal and unequal quantities, including using a balance model.
MAT.1.1.3.i.
Identify numbers that are one more, two more, one less, and two less than a given number.
MAT.1.1.3.j.
Represent a quantity relative to another, including symbolically.
MAT.1.1.3.k
Represent quantities using words, numerals, objects, or pictures
MAT.1.1.3.l
Identify a quantity of 0 in familiar situations
MAT.1.2.1.a.
Quantities can be composed or decomposed to model a change in quantity.
MAT.1.2.1.b.
Addition can be applied in various contexts, includingcombining parts to find the whole and increasing an existing quantity.
MAT.1.2.1.c.
Subtraction can be applied in various contexts, including comparing two quantities, taking away one quantity from another and finding a part of a whole.
MAT.1.2.1.d.
Addition and subtraction can be modelled using a balance.
MAT.1.2.1.e.
Strategies are meaningful steps taken to solve problems.
MAT.1.2.1.f.
Addition and subtraction strategies include counting on counting back, decomposition, compensation and making tens.
MAT.1.2.1.g.
Sums and differences can be expressed symbolically using the addition sign, +, the subtraction sign, -, and the equal sign, =.
MAT.1.2.1.h.
The order in which two quantities are added does not affect the sum (commutative property).
MAT.1.2.1.i.
The order in which two quantities are subtracted affects the difference.
MAT.1.2.1.j.
Addition of 0 to any number, or subtraction of 0 from any number, results in the same number (zero property).
MAT.1.2.1.k.
A missing quantity in a sum or difference can be represented in different ways, including a+b=?, a+?=c, e?f=?, e??=g, ??f=g
MAT.1.2.1.l.
Addition and subtraction number facts represent part-part-whole relationships.
MAT.1.2.1.m.
Fact families are groups of related addition and subtraction number facts.
MAT.1.2.2.a.
Addition and subtraction are processes that describe the composition and decomposition of quantity.
MAT.1.2.2.b.
Addition and subtraction are opposite (inverse) mathematical operations.
MAT.1.2.2.c.
Addition number facts have related subtraction number facts.
MAT.1.2.3.a.
Visualize quantities between 10 and 20 as compositions of 10 and another quantity.
MAT.1.2.3.b.
Model addition and subtraction within 20 in various ways, including with a balance.
MAT.1.2.3.c.
Relate addition and subtraction to various contexts involving composition or decomposition of quantity.
MAT.1.2.3.d.
Investigate addition and subtraction strategies.
MAT.1.2.3.e.
Add and subtract within 20.
MAT.1.2.3.f.
Check differences and sums using inverse operations.
MAT.1.2.3.g.
Determine a missing quantity in a sum or difference, within 20, in a variety of ways.
MAT.1.2.3.h.
Express addition and subtraction symbolically.
MAT.1.2.3.i.
Solve problems using addition and subtraction.
MAT.1.2.3.j.
Identify patterns in addition and subtraction, including patterns in addition tables.
MAT.1.2.3.k.
Recognize families of related addition and subtraction number facts.
MAT.1.2.3.l.
Recall addition number facts, with addends to 10, and related subtraction number facts.
MAT.1.3.1.a.
One-half can be one of two equal groups or one of two equal pieces.
MAT.1.3.2.a.
In a quantity partitioned into two equal groups, each group represents one-half of the whole quantity.
MAT.1.3.2.b.
In a shape or object partitioned into two identical pieces, each piece represents one-half of the whole.
MAT.1.3.3.a.
Identify one-half in familiar situations.
MAT.1.3.3.b.
Partition an even set of objects into two equal groups, limited to sets of 10 or less.
MAT.1.3.3.c.
Partition a shape or object into two equal pieces.
MAT.1.3.3.d.
Describe one of two equal groups or pieces as one-half.
MAT.1.3.3.e.
Verify that the two halves of one whole group, shape, or object are the same size.
MAT.2.1.1.a.
Familiar two-dimensional shapes include squares, circles, rectangles and triangles.
MAT.2.1.1.b.
Familiar three-dimensional shapes include cubes, prisms, cylinders, spheres, pyramids and cones.
MAT.2.1.1.c.
A composite shape is composed of two or more shapes.
MAT.2.1.1.d.
A line of symmetry indicates the division between the matching halves of a symmetrical shape.
MAT.2.1.2.a.
A shape can be modelled in various sizes and orientations.
MAT.2.1.2.b.
A shape is symmetrical if it can be decomposed into matching halves.
MAT.2.1.3.a.
Identify familiar shapes in various sizes and orientations.
MAT.2.1.3.b.
Model two-dimensional shapes.
MAT.2.1.3.c.
Sort shapes according to one attribute and describe the sorting rule.
MAT.2.1.3.d.
Compose and decompose two- or three-dimensional composite shapes.
MAT.2.1.3.e.
Identify familiar shapes within two- or three-dimensional composite shapes.
MAT.2.1.3.f.
Investigate symmetry of two-dimensional shapes by folding and matching.
MAT.3.1.1.a.
Size may refer to the length of an object, including height, width and depth.
MAT.3.1.1.b.
A length does not need to be a straight line.
MAT.3.1.1.c.
The length between any two points in space is called distance.
MAT.3.1.1.d.
Familiar contexts of distance include distance between objects or people, distance between objects on the land, distance between home and school and distance between towns or cities.
MAT.3.1.1.e.
Indirect comparison is useful when objects are fixed in place or difficult to move.
MAT.3.1.1.f.
Comparisons of size can be described by using words such as higher, wider and deeper.
MAT.3.1.2.a.
Length is a measurable attribute that describes the amount of fixed space between the end points of an object.
MAT.3.1.2.b.
Length remains the same if an object is repositioned but may be named differently.
MAT.3.1.2.c.
The size of two objects can be compared indirectly with a third object.
MAT.3.1.3.a.
Recognize the height, width, or depth of an object as lengths in various orientations.
MAT.3.1.3.b.
Compare and order objects according to length.
MAT.3.1.3.c.
Describe distance in familiar contexts.
MAT.3.1.3.d.
Compare the length, area, or capacity of two objects directly or indirectly using a third object.
MAT.3.1.3.e.
Order objects according to length, area, or capacity.
MAT.4.1.1.a.
A cycle can express repetition of events or experiences.
MAT.4.1.1.b.
Cycles include seasons, day/night, life cycles and calendars.
MAT.4.1.1.c.
The same pattern can be represented with different elements.
MAT.4.1.1.d.
A pattern core is a sequence of one or more elements that repeats as a unit.
MAT.4.1.2.a.
A pattern that appears to repeat may not repeat in the same way forever.
MAT.4.1.2.b.
A cycle is a repeating pattern that repeats in the same way forever.
MAT.4.1.3.a.
Recognize cycles encountered in daily routines and nature.
MAT.4.1.3.b.
Investigate cycles found in nature that inform First Nations, Metis, or Inuit practices.
MAT.4.1.3.c.
Identify the pattern core, up to four elements, in a cycle.
MAT.4.1.3.d.
Identify a missing element in a repeating pattern or cycle.
MAT.4.1.3.e.
Describe change and constancy in repeating patterns and cycles.
MAT.4.1.3.f.
Create different representations of the same repeating pattern or cycle, limited to a pattern core of up to four elements.
MAT.4.1.3.g.
Extend a sequence of elements in various ways to create repeating patterns.
MAT.5.1.1.a.
Time can be perceived through observable change.
MAT.5.1.1.b.
First Nations, Metis, and Inuit experience time through sequences and cycles in nature, including cycles of seasons.
MAT.5.1.1.c.
Cycles from a calendar include days of the week and months of the year.
MAT.5.1.2.a.
Time is an experience of change.
MAT.5.1.2.c.
Time can be perceived as a cycle.
MAT.5.1.3.a.
Describe cycles of time encountered in daily routines and nature.
MAT.5.1.3.b.
Describe observable changes that indicate a cycle of time.
MAT.5.1.3.c.
Relate cycles of seasons to First Nations, Metis, or Inuit practices.
MAT.5.1.3.d.
Identify cycles from a calendar.
MAT.6.1.1.a.
Data can be collected information.
MAT.6.1.1.b.
A graph is a visual representation of data.
MAT.6.1.1.c.
A graph can represent data by using objects, pictures, or numbers.
MAT.6.1.2.a.
Data can be answers to questions.
MAT.6.1.2.c.
Data can be represented in a graph.
MAT.6.1.3.a.
Share wonderings about people, things, events, or experiences.
MAT.6.1.3.b.
Gather data by sharing answers to questions.
MAT.6.1.3.c.
Collaborate to construct a concrete graph using data collected in the learning environment.
MAT.6.1.3.d.
Create a pictograph from a concrete graph.
Framework metadata
- Source document
- Grade 1 - Mathematics (2022)
- License
- CC BY 4.0 US